mirror of
https://github.com/ppy/osu
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55 lines
2.1 KiB
C#
55 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class SkinEditorStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.SkinEditor";
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/// <summary>
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/// "Skin editor"
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/// </summary>
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public static LocalisableString SkinEditor => new TranslatableString(getKey(@"skin_editor"), @"Skin editor");
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/// <summary>
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/// "Components"
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/// </summary>
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public static LocalisableString Components => new TranslatableString(getKey(@"components"), @"Components");
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/// <summary>
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/// "Scene library"
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/// </summary>
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public static LocalisableString SceneLibrary => new TranslatableString(getKey(@"scene_library"), @"Scene library");
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/// <summary>
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/// "Song Select"
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/// </summary>
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public static LocalisableString SongSelect => new TranslatableString(getKey(@"song_select"), @"Song Select");
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/// <summary>
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/// "Gameplay"
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/// </summary>
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public static LocalisableString Gameplay => new TranslatableString(getKey(@"gameplay"), @"Gameplay");
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/// <summary>
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/// "Settings ({0})"
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/// </summary>
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public static LocalisableString Settings(string arg0) => new TranslatableString(getKey(@"settings"), @"Settings ({0})", arg0);
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/// <summary>
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/// "Currently editing"
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/// </summary>
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public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), @"Currently editing");
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/// <summary>
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/// "All layout elements for layers in the current screen will be reset to defaults."
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/// </summary>
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public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults.");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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