osu/osu.Game/Models/RealmRuleset.cs
2021-11-24 12:23:06 +09:00

87 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using Realms;
#nullable enable
namespace osu.Game.Models
{
[ExcludeFromDynamicCompile]
[MapTo("Ruleset")]
public class RealmRuleset : RealmObject, IEquatable<RealmRuleset>, IRulesetInfo
{
[PrimaryKey]
public string ShortName { get; set; } = string.Empty;
[Indexed]
public int OnlineID { get; set; } = -1;
public string Name { get; set; } = string.Empty;
public string InstantiationInfo { get; set; } = string.Empty;
public RealmRuleset(string shortName, string name, string instantiationInfo, int? onlineID = null)
{
ShortName = shortName;
Name = name;
InstantiationInfo = instantiationInfo;
OnlineID = onlineID ?? -1;
}
[UsedImplicitly]
private RealmRuleset()
{
}
public RealmRuleset(int? onlineID, string name, string shortName, bool available)
{
OnlineID = onlineID ?? -1;
Name = name;
ShortName = shortName;
Available = available;
}
public bool Available { get; set; }
public bool Equals(RealmRuleset? other) => other != null && OnlineID == other.OnlineID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
public override string ToString() => Name;
public RealmRuleset Clone() => new RealmRuleset
{
OnlineID = OnlineID,
Name = Name,
ShortName = ShortName,
InstantiationInfo = InstantiationInfo,
Available = Available
};
public Ruleset CreateInstance()
{
if (!Available)
throw new RulesetLoadException(@"Ruleset not available");
var type = Type.GetType(InstantiationInfo);
if (type == null)
throw new RulesetLoadException(@"Type lookup failure");
var ruleset = Activator.CreateInstance(type) as Ruleset;
if (ruleset == null)
throw new RulesetLoadException(@"Instantiation failure");
// overwrite the pre-populated RulesetInfo with a potentially database attached copy.
// TODO: figure if we still want/need this after switching to realm.
// ruleset.RulesetInfo = this;
return ruleset;
}
}
}