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https://github.com/ppy/osu
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49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Newtonsoft.Json;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Users;
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using Realms;
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#nullable enable
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namespace osu.Game.Models
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{
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[ExcludeFromDynamicCompile]
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[Serializable]
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[MapTo("BeatmapMetadata")]
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public class RealmBeatmapMetadata : RealmObject, IBeatmapMetadataInfo
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{
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public string Title { get; set; } = string.Empty;
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[JsonProperty("title_unicode")]
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public string TitleUnicode { get; set; } = string.Empty;
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public string Artist { get; set; } = string.Empty;
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[JsonProperty("artist_unicode")]
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public string ArtistUnicode { get; set; } = string.Empty;
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public RealmUser Author { get; set; } = new RealmUser();
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public string Source { get; set; } = string.Empty;
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[JsonProperty(@"tags")]
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public string Tags { get; set; } = string.Empty;
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/// <summary>
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/// The time in milliseconds to begin playing the track for preview purposes.
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/// If -1, the track should begin playing at 40% of its length.
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/// </summary>
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public int PreviewTime { get; set; }
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public string AudioFile { get; set; } = string.Empty;
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public string BackgroundFile { get; set; } = string.Empty;
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IUser IBeatmapMetadataInfo.Author => Author;
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}
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}
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