osu/osu.Game/Screens/Multi/Header.cs

103 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.SearchableList;
using osuTK.Graphics;
namespace osu.Game.Screens.Multi
{
public class Header : Container
{
public const float HEIGHT = 121;
private readonly HeaderBreadcrumbControl breadcrumbs;
public Header(ScreenStack stack)
{
MultiHeaderTitle title;
RelativeSizeAxes = Axes.X;
Height = HEIGHT;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"2f2043"),
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING + OsuScreen.HORIZONTAL_OVERFLOW_PADDING },
Children = new Drawable[]
{
title = new MultiHeaderTitle
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomLeft,
X = -35,
},
breadcrumbs = new HeaderBreadcrumbControl(stack)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
},
},
},
};
breadcrumbs.Current.ValueChanged += screen =>
{
if (screen.NewValue is IMultiplayerSubScreen multiScreen)
title.Screen = multiScreen;
};
breadcrumbs.Current.TriggerChange();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
breadcrumbs.StripColour = colours.Green;
}
private class MultiHeaderTitle : ScreenTitle
{
public IMultiplayerSubScreen Screen
{
set => Section = value.ShortTitle.ToLowerInvariant();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Title = "multiplayer";
Icon = OsuIcon.Multi;
AccentColour = colours.Yellow;
}
}
private class HeaderBreadcrumbControl : ScreenBreadcrumbControl
{
public HeaderBreadcrumbControl(ScreenStack stack)
: base(stack)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
AccentColour = Color4.White;
}
}
}
}