mirror of https://github.com/ppy/osu
181 lines
5.7 KiB
C#
181 lines
5.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Notifications;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Threading;
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namespace osu.Game.Overlays
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{
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public class NotificationOverlay : OsuFocusedOverlayContainer
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{
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private const float width = 320;
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public const float TRANSITION_LENGTH = 600;
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private FlowContainer<NotificationSection> sections;
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/// <summary>
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/// Provide a source for the toolbar height.
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/// </summary>
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public Func<float> GetToolbarHeight;
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[BackgroundDependencyLoader]
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private void load()
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{
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Width = width;
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RelativeSizeAxes = Axes.Y;
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AlwaysPresent = true;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.6f
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},
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new OsuScrollContainer
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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sections = new FillFlowContainer<NotificationSection>
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{
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new[]
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{
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new NotificationSection
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{
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Title = @"Notifications",
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ClearText = @"Clear All",
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AcceptTypes = new[] { typeof(SimpleNotification) }
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},
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new NotificationSection
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{
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Title = @"Running Tasks",
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ClearText = @"Cancel All",
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AcceptTypes = new[] { typeof(ProgressNotification) }
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}
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}
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}
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}
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}
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};
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}
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private ScheduledDelegate notificationsEnabler;
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private void updateProcessingMode()
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{
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bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State == Visibility.Visible;
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notificationsEnabler?.Cancel();
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if (enabled)
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// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
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notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State == Visibility.Visible ? 0 : 1000);
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else
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processingPosts = false;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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StateChanged += _ => updateProcessingMode();
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OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
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}
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private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
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private int unreadCount => sections.Select(c => c.UnreadCount).Sum();
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public readonly BindableInt UnreadCount = new BindableInt();
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private int runningDepth;
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private void notificationClosed() => updateCounts();
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private readonly Scheduler postScheduler = new Scheduler();
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private bool processingPosts = true;
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public void Post(Notification notification) => postScheduler.Add(() =>
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{
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++runningDepth;
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notification.Closed += notificationClosed;
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if (notification is IHasCompletionTarget hasCompletionTarget)
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hasCompletionTarget.CompletionTarget = Post;
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var ourType = notification.GetType();
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var section = sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)));
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section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
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if (notification.IsImportant)
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State = Visibility.Visible;
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updateCounts();
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});
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protected override void Update()
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{
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base.Update();
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if (processingPosts)
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postScheduler.Update();
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}
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protected override void PopIn()
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{
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base.PopIn();
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this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
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this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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base.PopOut();
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markAllRead();
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this.MoveToX(width, TRANSITION_LENGTH, Easing.OutQuint);
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this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
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}
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private void updateCounts()
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{
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UnreadCount.Value = unreadCount;
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}
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private void markAllRead()
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{
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sections.Children.ForEach(s => s.MarkAllRead());
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updateCounts();
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
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}
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}
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}
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