osu/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs

134 lines
3.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A Checkbox styled to be placed in line with an <see cref="OsuTabControl{T}"/>
/// </summary>
public class OsuTabControlCheckbox : Checkbox
{
private readonly Box box;
private readonly SpriteText text;
private readonly SpriteIcon icon;
private Color4? accentColour;
public Color4 AccentColour
{
get => accentColour.GetValueOrDefault();
set
{
accentColour = value;
if (Current.Value)
{
text.Colour = AccentColour;
icon.Colour = AccentColour;
}
}
}
public string Text
{
get => text.Text;
set => text.Text = value;
}
private const float transition_length = 500;
private void fadeIn()
{
box.FadeIn(transition_length, Easing.OutQuint);
text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
}
private void fadeOut()
{
box.FadeOut(transition_length, Easing.OutQuint);
text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
}
protected override bool OnHover(HoverEvent e)
{
fadeIn();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
if (!Current.Value)
fadeOut();
base.OnHoverLost(e);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == null)
AccentColour = colours.Blue;
}
public OsuTabControlCheckbox()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 5, Bottom = 5, },
Spacing = new Vector2(5f, 0f),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
text = new OsuSpriteText { Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold) },
icon = new SpriteIcon
{
Size = new Vector2(14),
Icon = FontAwesome.Regular.Circle,
Shadow = true,
},
},
},
box = new Box
{
RelativeSizeAxes = Axes.X,
Height = 1,
Alpha = 0,
Colour = Color4.White,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
}
};
Current.ValueChanged += selected =>
{
if (selected.NewValue)
{
fadeIn();
icon.Icon = FontAwesome.Regular.CheckCircle;
}
else
{
fadeOut();
icon.Icon = FontAwesome.Regular.Circle;
}
};
}
}
}