mirror of https://github.com/ppy/osu
65 lines
2.0 KiB
C#
65 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// A loading spinner.
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/// </summary>
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public class LoadingAnimation : VisibilityContainer
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{
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private readonly SpriteIcon spinner;
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private readonly SpriteIcon spinnerShadow;
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private const float spin_duration = 600;
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private const float transition_duration = 200;
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public LoadingAnimation()
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{
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Size = new Vector2(20);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Children = new Drawable[]
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{
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spinnerShadow = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Position = new Vector2(1, 1),
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Colour = Color4.Black,
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Alpha = 0.4f,
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Icon = FontAwesome.Solid.CircleNotch
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},
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spinner = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.CircleNotch
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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spinner.Spin(spin_duration, RotationDirection.Clockwise);
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spinnerShadow.Spin(spin_duration, RotationDirection.Clockwise);
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}
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protected override void PopIn() => this.FadeIn(transition_duration * 2, Easing.OutQuint);
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protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint);
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}
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}
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