osu/osu.Game/Skinning
2021-11-29 18:28:25 +09:00
..
Editor fix aspect locked scaling of skin components 2021-11-04 17:10:41 -04:00
BeatmapSkinProvidingContainer.cs
DefaultLegacySkin.cs Store default skins to database 2021-11-29 18:28:25 +09:00
DefaultSkin.cs Store default skins to database 2021-11-29 18:28:25 +09:00
EFSkinInfo.cs Replace EF SkinInfo with realm implementation 2021-11-29 18:28:25 +09:00
GameplaySkinComponent.cs
GlobalSkinColours.cs
HUDSkinComponents.cs
IAnimationTimeReference.cs
IPooledSampleProvider.cs
ISkin.cs
ISkinComponent.cs
ISkinnableDrawable.cs
ISkinnableTarget.cs
ISkinSource.cs Add missing documentation for SourceChanged 2021-10-12 12:50:28 +09:00
LegacyAccuracyCounter.cs
LegacyBeatmapSkin.cs Update skin implementations to match new structures 2021-11-29 18:28:25 +09:00
LegacyColourCompatibility.cs
LegacyDatabasedSkinResourceStore.cs Update skin implementations to match new structures 2021-11-29 18:28:25 +09:00
LegacyFont.cs
LegacyHealthDisplay.cs Use non linear colour interpolation for legacy health display 2021-08-10 11:29:31 +10:00
LegacyJudgementPieceNew.cs
LegacyJudgementPieceOld.cs
LegacyManiaSkinConfiguration.cs
LegacyManiaSkinConfigurationLookup.cs
LegacyManiaSkinDecoder.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
LegacyRollingCounter.cs
LegacyScoreCounter.cs Use localisable format string for comma separator mode 2021-10-10 17:41:16 +09:00
LegacySkin.cs Update skin implementations to match new structures 2021-11-29 18:28:25 +09:00
LegacySkinDecoder.cs Merge branch 'master' into fix-skin-layout-editor-crash 2021-10-28 06:24:24 +09:00
LegacySkinExtensions.cs Remove SkinConfiguration subclasses and allow configuration parsing for all skin types 2021-10-22 14:42:23 +09:00
LegacySkinResourceStore.cs Update skin implementations to match new structures 2021-11-29 18:28:25 +09:00
LegacySkinTransformer.cs Remove SkinConfiguration subclasses and allow configuration parsing for all skin types 2021-10-22 14:42:23 +09:00
LegacySpriteText.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
PausableSkinnableSound.cs
PoolableSkinnableSample.cs
ResourceStoreBackedSkin.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
RulesetSkinProvidingContainer.cs Rename OnSourceChanged and expand on xmldoc to mention that it doesn't fire SourceChanged 2021-10-12 13:04:48 +09:00
Skin.cs Use ILive for Skin.SkinInfo 2021-11-29 18:28:25 +09:00
SkinComboColourLookup.cs
SkinConfigManager.cs
SkinConfiguration.cs Remove SkinConfiguration subclasses and allow configuration parsing for all skin types 2021-10-22 14:42:23 +09:00
SkinCustomColourLookup.cs
SkinFileInfo.cs Update all models to implement IHasNamedFiles 2021-11-25 16:41:12 +09:00
SkinInfo.cs Store default skins to database 2021-11-29 18:28:25 +09:00
SkinManager.cs Store default skins to database 2021-11-29 18:28:25 +09:00
SkinModelManager.cs Implement missing behaviours required for skin file operations via RealmArchiveModelManager 2021-11-29 18:28:25 +09:00
SkinnableDrawable.cs
SkinnableSound.cs
SkinnableSprite.cs
SkinnableSpriteText.cs
SkinnableTarget.cs
SkinnableTargetComponent.cs
SkinnableTargetComponentsContainer.cs
SkinnableTargetContainer.cs Fix two different skins displaying at the same time when rapidly switching 2021-10-11 16:11:15 +09:00
SkinProvidingContainer.cs Rename OnSourceChanged and expand on xmldoc to mention that it doesn't fire SourceChanged 2021-10-12 13:04:48 +09:00
SkinReloadableDrawable.cs
SkinStore.cs Replace EF SkinInfo with realm implementation 2021-11-29 18:28:25 +09:00
SkinUtils.cs