osu/osu.Game.Rulesets.Osu/Judgements/OsuHitCircleJudgementResult.cs
2023-06-24 01:00:03 +09:00

29 lines
868 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Judgements
{
public class OsuHitCircleJudgementResult : OsuJudgementResult
{
/// <summary>
/// The <see cref="HitCircle"/>.
/// </summary>
public HitCircle HitCircle => (HitCircle)HitObject;
/// <summary>
/// The position of the player's cursor when <see cref="HitCircle"/> was hit.
/// </summary>
public Vector2? CursorPositionAtHit;
public OsuHitCircleJudgementResult(HitObject hitObject, Judgement judgement)
: base(hitObject, judgement)
{
}
}
}