mirror of
https://github.com/ppy/osu
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98 lines
3.3 KiB
C#
98 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.Drawables.Cards.Buttons;
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using osu.Game.Graphics;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Screens.Ranking.Expanded.Accuracy;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables.Cards
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{
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public class BeatmapCardThumbnail : Container
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{
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public BindableBool Dimmed { get; } = new BindableBool();
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public new MarginPadding Padding
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{
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get => foreground.Padding;
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set => foreground.Padding = value;
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}
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private readonly UpdateableOnlineBeatmapSetCover cover;
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private readonly Container foreground;
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private readonly PlayButton playButton;
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private readonly SmoothCircularProgress progress;
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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public BeatmapCardThumbnail(APIBeatmapSet beatmapSetInfo)
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{
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InternalChildren = new Drawable[]
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{
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cover = new UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType.List)
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{
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RelativeSizeAxes = Axes.Both,
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OnlineInfo = beatmapSetInfo
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},
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foreground = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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playButton = new PlayButton(beatmapSetInfo)
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{
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RelativeSizeAxes = Axes.Both
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},
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progress = new SmoothCircularProgress
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(50),
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InnerRadius = 0.2f
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},
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content = new Container
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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progress.Colour = colourProvider.Highlight1;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Dimmed.BindValueChanged(_ => updateState());
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playButton.Playing.BindValueChanged(_ => updateState(), true);
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((IBindable<double>)progress.Current).BindTo(playButton.Progress);
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FinishTransforms(true);
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}
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private void updateState()
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{
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bool shouldDim = Dimmed.Value || playButton.Playing.Value;
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playButton.FadeTo(shouldDim ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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cover.FadeColour(shouldDim ? OsuColour.Gray(0.2f) : Color4.White, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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}
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}
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}
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