mirror of
https://github.com/ppy/osu
synced 2024-12-13 10:28:17 +00:00
156 lines
5.7 KiB
C#
156 lines
5.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Threading;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Beatmaps.Drawables.Cards
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{
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public class BeatmapCardContent : CompositeDrawable
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{
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public Drawable MainContent
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{
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set => bodyContent.Child = value;
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}
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public Drawable ExpandedContent
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{
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set => dropdownScroll.Child = value;
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}
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public IBindable<bool> Expanded => expanded;
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private readonly BindableBool expanded = new BindableBool();
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private readonly Box background;
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private readonly Container content;
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private readonly Container bodyContent;
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private readonly Container dropdownContent;
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private readonly OsuScrollContainer dropdownScroll;
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private readonly Container borderContainer;
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public BeatmapCardContent(float height)
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{
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RelativeSizeAxes = Axes.X;
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Height = height;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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InternalChild = content = new HoverHandlingContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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CornerRadius = BeatmapCard.CORNER_RADIUS,
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Masking = true,
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Unhovered = _ => updateFromHoverChange(),
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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bodyContent = new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = height,
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CornerRadius = BeatmapCard.CORNER_RADIUS,
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Masking = true,
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},
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dropdownContent = new HoverHandlingContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Top = height },
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Alpha = 0,
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Hovered = _ =>
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{
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updateFromHoverChange();
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return true;
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},
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Unhovered = _ => updateFromHoverChange(),
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Child = dropdownScroll = new ExpandedContentScrollContainer
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{
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RelativeSizeAxes = Axes.X,
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ScrollbarVisible = false
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}
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},
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borderContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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CornerRadius = BeatmapCard.CORNER_RADIUS,
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Masking = true,
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BorderThickness = 3,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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background.Colour = colourProvider.Background2;
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borderContainer.BorderColour = colourProvider.Highlight1;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Expanded.BindValueChanged(_ => updateState(), true);
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FinishTransforms(true);
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}
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private ScheduledDelegate? scheduledExpandedChange;
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public void ExpandAfterDelay() => queueExpandedStateChange(true, 100);
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public void CancelExpand() => scheduledExpandedChange?.Cancel();
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private void updateFromHoverChange() =>
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queueExpandedStateChange(content.IsHovered || dropdownContent.IsHovered, 100);
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private void queueExpandedStateChange(bool newState, int delay = 0)
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{
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if (Expanded.Disabled)
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return;
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scheduledExpandedChange?.Cancel();
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scheduledExpandedChange = Scheduler.AddDelayed(() => expanded.Value = newState, delay);
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}
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private void updateState()
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{
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// Scale value is intentionally chosen to fit in the spacing of listing displays, as to not overlap horizontally with adjacent cards.
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// This avoids depth issues where a hovered (scaled) card to the right of another card would be beneath the card to the left.
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this.ScaleTo(Expanded.Value ? 1.03f : 1, 500, Easing.OutQuint);
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background.FadeTo(Expanded.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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dropdownContent.FadeTo(Expanded.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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borderContainer.FadeTo(Expanded.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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content.TweenEdgeEffectTo(new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0, 2),
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Radius = 10,
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Colour = Colour4.Black.Opacity(Expanded.Value ? 0.3f : 0f),
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Hollow = true,
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}, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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}
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}
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}
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