mirror of
https://github.com/ppy/osu
synced 2024-12-30 02:42:29 +00:00
93 lines
2.7 KiB
C#
93 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Diagnostics;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public partial class DrawableSliderHead : DrawableHitCircle
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{
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public new SliderHeadCircle HitObject => (SliderHeadCircle)base.HitObject;
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public DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
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public override bool DisplayResult
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{
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get
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{
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if (HitObject?.ClassicSliderBehaviour == true)
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return false;
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return base.DisplayResult;
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}
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}
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private readonly IBindable<int> pathVersion = new Bindable<int>();
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protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
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public DrawableSliderHead()
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{
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}
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public DrawableSliderHead(SliderHeadCircle h)
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: base(h)
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{
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}
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protected override void OnFree()
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{
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base.OnFree();
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pathVersion.UnbindFrom(DrawableSlider.PathVersion);
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}
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protected override void UpdatePosition()
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{
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// Slider head is always drawn at (0,0).
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}
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protected override void OnApply()
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{
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base.OnApply();
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pathVersion.BindTo(DrawableSlider.PathVersion);
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CheckHittable = (d, t, r) => DrawableSlider.CheckHittable?.Invoke(d, t, r) ?? ClickAction.Hit;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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base.CheckForResult(userTriggered, timeOffset);
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DrawableSlider.SliderInputManager.PostProcessHeadJudgement(this);
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}
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protected override HitResult ResultFor(double timeOffset)
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{
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Debug.Assert(HitObject != null);
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if (HitObject.ClassicSliderBehaviour)
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{
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// With classic slider behaviour, heads are considered fully hit if in the largest hit window.
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// We can't award a full Great because the true Great judgement is awarded on the Slider itself,
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// reduced based on number of ticks hit,
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// so we use the most suitable LargeTick judgement here instead.
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return base.ResultFor(timeOffset).IsHit() ? HitResult.LargeTickHit : HitResult.LargeTickMiss;
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}
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return base.ResultFor(timeOffset);
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}
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public override void Shake()
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{
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base.Shake();
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DrawableSlider.Shake();
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}
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}
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}
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