Go to file
2019-06-25 20:23:34 +09:00
.github Test github "funding" button 2019-06-04 22:26:11 +09:00
.idea/.idea.osu/.idea/runConfigurations Move rider configurations into folders 2019-06-18 15:40:57 +09:00
.vscode Add VSCode debug configs 2019-06-21 15:00:48 +09:00
build Update r# CLT 2019-05-07 13:31:54 +09:00
fastlane Increase fastlane processing interval 2019-05-18 12:58:13 +09:00
osu.Desktop Merge branch 'master' into tournament-tools 2019-06-21 15:52:47 +09:00
osu.Game Adjust transitions a tad 2019-06-25 20:23:34 +09:00
osu.Game.Rulesets.Catch Remove pointless SkinReloadableDrawable specification 2019-06-24 15:10:50 +09:00
osu.Game.Rulesets.Catch.Tests Make test a bit more sane 2019-06-24 15:10:50 +09:00
osu.Game.Rulesets.Catch.Tests.iOS Update iOS project in line with changes 2019-01-29 13:09:50 +09:00
osu.Game.Rulesets.Mania Add Skills to DifficultyAttributes 2019-05-29 11:22:51 +02:00
osu.Game.Rulesets.Mania.Tests Fix usages of SpriteText (instead of OsuSpriteText) 2019-05-21 14:13:52 +09:00
osu.Game.Rulesets.Mania.Tests.iOS Update iOS project in line with changes 2019-01-29 13:09:50 +09:00
osu.Game.Rulesets.Osu Fix cursor expansion state potentially being incorrect 2019-06-25 15:47:54 +09:00
osu.Game.Rulesets.Osu.Tests Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
osu.Game.Rulesets.Osu.Tests.iOS Update iOS project in line with changes 2019-01-29 13:09:50 +09:00
osu.Game.Rulesets.Taiko Add Skills to DifficultyAttributes 2019-05-29 11:22:51 +02:00
osu.Game.Rulesets.Taiko.Tests Fix sudden death not being applied on first run 2019-06-21 16:37:06 +09:00
osu.Game.Rulesets.Taiko.Tests.iOS Update iOS project in line with changes 2019-01-29 13:09:50 +09:00
osu.Game.Tests Adjust backbutton animation 2019-06-25 18:33:35 +09:00
osu.Game.Tests.iOS Update iOS project in line with changes 2019-01-29 13:09:50 +09:00
osu.Game.Tournament Merge branch 'master' into add-numberbox 2019-06-24 15:22:30 +09:00
osu.Game.Tournament.Tests Add VSCode debug configs 2019-06-21 15:00:48 +09:00
osu.iOS Fix iOS app entry for raw keyboard input 2019-05-14 02:45:12 +08:00
.editorconfig
.gitattributes Force crlf for osu.licenseheader 2019-01-25 16:22:20 +09:00
.gitignore Fastlane initial setup 2019-03-01 15:35:40 +09:00
.gitmodules Move osu-resources to nuget 2019-01-28 18:33:39 +09:00
.travis.yml
app.manifest
appveyor.yml Fix appveyor temporarily 2019-04-19 21:27:24 +09:00
build.ps1 Improve the buildscript 2019-02-15 23:47:22 +01:00
build.sh Correct the path to the cakebuild.csproj. 2019-02-17 13:57:14 +01:00
cake.config Add config file 2018-10-05 14:54:11 +02:00
Gemfile Fastlane initial setup 2019-03-01 15:35:40 +09:00
Gemfile.lock Update fastlane version 2019-03-01 17:20:13 +09:00
LICENCE Standardise remaining cases 2019-01-24 18:24:30 +09:00
osu.Game.props Standardise remaining cases 2019-01-24 18:24:30 +09:00
osu.iOS.props Update framework 2019-06-21 15:23:35 +03:00
osu.iOS.sln Update iOS project in line with changes 2019-01-29 13:09:50 +09:00
osu.iOS.sln.DotSettings Add flag to osu.iOS.sln.DotSettings 2019-02-26 16:24:23 +01:00
osu.licenseheader Force crlf for osu.licenseheader 2019-01-25 16:22:20 +09:00
osu.sln Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
osu.sln.DotSettings Merge remote-tracking branch 'origin/master' into fix-new-inspections 2019-05-07 13:20:17 +09:00
osu.TestProject.props Move osu-resources to nuget 2019-01-28 18:33:39 +09:00
README.md fix bad wording 2019-06-24 23:25:33 +02:00

osu!

Build status CodeFactor dev chat

Rhythm is just a click away. The future of osu! and the beginning of an open era! Commonly known by the codename "osu!lazer". Pew pew.

Status

This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table.

We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below.

Detailed changelogs are published on the official osu! site.

Requirements

Running osu!

Releases

If you are not interested in developing the game, you can still consume our binary releases.

Latest build:

Windows (x64) macOS 10.12+
  • Linux users are recommended to self-compile until we have official deployment in place.
  • iOS users can join the TestFlight beta program (note that due to high demand this is regularly full).
  • Android users can self-compile, and expect a public beta soon.

If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.

Downloading the source code

Clone the repository:

git clone https://github.com/ppy/osu
cd osu

To update the source code to the latest commit, run the following command inside the osu directory:

git pull

Building

Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the VisualTests project/configuration. More information on this provided below.

Visual Studio Code users must run the Restore task before any build attempt.

You can also build and run osu! from the command-line with a single command:

dotnet run --project osu.Desktop

If you are not interested in debugging osu!, you can add -c Release to gain performance. In this case, you must replace Debug with Release in any commands mentioned in this document.

If the build fails, try to restore nuget packages with dotnet restore.

A note for Linux users

On Linux, the environment variable LD_LIBRARY_PATH must point to the build directory, located at osu.Desktop/bin/Debug/$NETCORE_VERSION.

$NETCORE_VERSION is the version of the targeted .NET Core SDK. You can check it by running grep TargetFramework osu.Desktop/osu.Desktop.csproj | sed -r 's/.*>(.*)<\/.*/\1/'.

For example, you can run osu! with the following command:

LD_LIBRARY_PATH="$(pwd)/osu.Desktop/bin/Debug/netcoreapp2.2" dotnet run --project osu.Desktop

Testing with resource/framework modifications

Sometimes it may be necessary to cross-test changes in osu-resources or osu-framework. This can be achieved by running some commands as documented on the osu-resources and osu-framework wiki pages.

Code analysis

Code analysis can be run with powershell ./build.ps1 or build.sh. This is currently only supported under windows due to resharper cli shortcomings. Alternatively, you can install resharper or use rider to get inline support in your IDE of choice.

Contributing

We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention on having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make changes to the design, we recommend you open an issue with your intentions before spending too much time, to ensure no effort is wasted.

Please make sure you are familiar with the development and testing procedure we have set up. New component development, and where possible, bug fixing and debugging existing components should always be done under VisualTests.

Contributions can be made via pull requests to this repository. We hope to credit and reward larger contributions via a bounty system. If you're unsure of what you can help with, check out the list of open issues.

Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured; with any libraries we are using; with any processes involved with contributing, please bring it up. I welcome all feedback so we can make contributing to this project as pain-free as possible.

Licence

The osu! client code and framework are licensed under the MIT licence. Please see the licence file for more information. tl;dr you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.

Please note that this does not cover the usage of the "osu!" or "ppy" branding in any software, resources, advertising or promotion, as this is protected by trademark law.

Please also note that game resources are covered by a separate licence. Please see the ppy/osu-resources repository for clarifications.