osu/osu.Game/Overlays/Direct/DirectPanel.cs
2019-06-12 18:07:57 +03:00

196 lines
6.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Direct
{
public abstract class DirectPanel : Container
{
public readonly BeatmapSetInfo SetInfo;
private const double hover_transition_time = 400;
private Container content;
private BeatmapSetOverlay beatmapSetOverlay;
public PreviewTrack Preview => PlayButton.Preview;
public Bindable<bool> PreviewPlaying => PlayButton.Playing;
public abstract DownloadButton DownloadButton { get; }
protected abstract PlayButton PlayButton { get; }
protected abstract Box PreviewBar { get; }
protected virtual bool FadePlayButton => true;
protected override Container<Drawable> Content => content;
protected DirectPanel(BeatmapSetInfo setInfo)
{
SetInfo = setInfo;
}
private readonly EdgeEffectParameters edgeEffectNormal = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 2f,
Colour = Color4.Black.Opacity(0.25f),
};
private readonly EdgeEffectParameters edgeEffectHovered = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 5f),
Radius = 10f,
Colour = Color4.Black.Opacity(0.3f),
};
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
{
this.beatmapSetOverlay = beatmapSetOverlay;
AddInternal(content = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = edgeEffectNormal,
Children = new[]
{
CreateBackground(),
new DownloadProgressBar(SetInfo)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Depth = -1,
},
}
});
}
protected override void Update()
{
base.Update();
if (PreviewPlaying.Value && Preview != null && Preview.TrackLoaded)
{
PreviewBar.Width = (float)(Preview.CurrentTime / Preview.Length);
}
}
protected override bool OnHover(HoverEvent e)
{
content.TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint);
content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
if (FadePlayButton)
PlayButton.FadeIn(120, Easing.InOutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint);
content.MoveToY(0, hover_transition_time, Easing.OutQuint);
if (FadePlayButton && !PreviewPlaying.Value)
PlayButton.FadeOut(120, Easing.InOutQuint);
base.OnHoverLost(e);
}
protected override bool OnClick(ClickEvent e)
{
ShowInformation();
return true;
}
protected void ShowInformation() => beatmapSetOverlay?.ShowBeatmapSet(SetInfo);
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(200, Easing.Out);
PreviewPlaying.ValueChanged += playing =>
{
PlayButton.FadeTo(playing.NewValue || IsHovered || !FadePlayButton ? 1 : 0, 120, Easing.InOutQuint);
PreviewBar.FadeTo(playing.NewValue ? 1 : 0, 120, Easing.InOutQuint);
};
}
protected List<DifficultyIcon> GetDifficultyIcons()
{
var icons = new List<DifficultyIcon>();
foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
icons.Add(new DifficultyIcon(b));
return icons;
}
protected Drawable CreateBackground() => new UpdateableBeatmapSetCover
{
RelativeSizeAxes = Axes.Both,
BeatmapSet = SetInfo,
};
public class Statistic : FillFlowContainer
{
private readonly SpriteText text;
private int value;
public int Value
{
get => value;
set
{
this.value = value;
text.Text = Value.ToString(@"N0");
}
}
public Statistic(IconUsage icon, int value = 0)
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
AutoSizeAxes = Axes.Both;
Direction = FillDirection.Horizontal;
Spacing = new Vector2(5f, 0f);
Children = new Drawable[]
{
text = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.SemiBold, italics: true) },
new SpriteIcon
{
Icon = icon,
Shadow = true,
Size = new Vector2(14),
Margin = new MarginPadding { Top = 1 },
},
};
Value = value;
}
}
}
}