osu/osu.Game/Screens/Play/HUDOverlay.cs

276 lines
9.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Play
{
public class HUDOverlay : Container
{
private const int duration = 250;
private const Easing easing = Easing.OutQuint;
public readonly KeyCounterDisplay KeyCounter;
public readonly RollingCounter<int> ComboCounter;
public readonly ScoreCounter ScoreCounter;
public readonly RollingCounter<double> AccuracyCounter;
public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
public readonly HitErrorDisplay HitErrorDisplay;
public readonly HoldForMenuButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
public Bindable<bool> ShowHealthbar = new Bindable<bool>(true);
private readonly ScoreProcessor scoreProcessor;
private readonly DrawableRuleset drawableRuleset;
private readonly IReadOnlyList<Mod> mods;
private Bindable<bool> showHud;
private readonly Container visibilityContainer;
private readonly BindableBool replayLoaded = new BindableBool();
private static bool hasShownNotificationOnce;
public Action<double> RequestSeek;
private readonly Container topScoreContainer;
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
{
this.scoreProcessor = scoreProcessor;
this.drawableRuleset = drawableRuleset;
this.mods = mods;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
visibilityContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
topScoreContainer = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 200,
AutoSizeEasing = Easing.Out,
Children = new Drawable[]
{
AccuracyCounter = CreateAccuracyCounter(),
ScoreCounter = CreateScoreCounter(),
ComboCounter = CreateComboCounter(),
},
},
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
HitErrorDisplay = CreateHitErrorDisplayOverlay(),
}
},
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
new FillFlowContainer
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Position = -new Vector2(5, TwoLayerButton.SIZE_RETRACTED.Y),
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
KeyCounter = CreateKeyCounter(),
HoldToQuit = CreateHoldForMenuButton(),
}
}
};
}
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, NotificationOverlay notificationOverlay)
{
BindProcessor(scoreProcessor);
BindDrawableRuleset(drawableRuleset);
Progress.Objects = drawableRuleset.Objects;
Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
Progress.RequestSeek = time => RequestSeek(time);
Progress.ReferenceClock = drawableRuleset.FrameStableClock;
ModDisplay.Current.Value = mods;
showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
showHud.BindValueChanged(visible => visibilityContainer.FadeTo(visible.NewValue ? 1 : 0, duration, easing), true);
ShowHealthbar.BindValueChanged(healthBar =>
{
if (healthBar.NewValue)
{
HealthDisplay.FadeIn(duration, easing);
topScoreContainer.MoveToY(30, duration, easing);
}
else
{
HealthDisplay.FadeOut(duration, easing);
topScoreContainer.MoveToY(0, duration, easing);
}
}, true);
if (!showHud.Value && !hasShownNotificationOnce)
{
hasShownNotificationOnce = true;
notificationOverlay?.Post(new SimpleNotification
{
Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
});
}
}
protected override void LoadComplete()
{
base.LoadComplete();
replayLoaded.BindValueChanged(replayLoadedValueChanged, true);
}
private void replayLoadedValueChanged(ValueChangedEvent<bool> e)
{
PlayerSettingsOverlay.ReplayLoaded = e.NewValue;
if (e.NewValue)
{
PlayerSettingsOverlay.Show();
ModDisplay.FadeIn(200);
KeyCounter.Margin = new MarginPadding(10) { Bottom = 30 };
}
else
{
PlayerSettingsOverlay.Hide();
ModDisplay.Delay(2000).FadeOut(200);
KeyCounter.Margin = new MarginPadding(10);
}
}
protected virtual void BindDrawableRuleset(DrawableRuleset drawableRuleset)
{
(drawableRuleset as ICanAttachKeyCounter)?.Attach(KeyCounter);
replayLoaded.BindTo(drawableRuleset.HasReplayLoaded);
Progress.BindDrawableRuleset(drawableRuleset);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat) return false;
if (e.ShiftPressed)
{
switch (e.Key)
{
case Key.Tab:
showHud.Value = !showHud.Value;
return true;
}
}
return base.OnKeyDown(e);
}
protected virtual RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
{
TextSize = 20,
BypassAutoSizeAxes = Axes.X,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopRight,
Margin = new MarginPadding { Top = 5, Right = 20 },
};
protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
{
TextSize = 40,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
};
protected virtual RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
{
TextSize = 20,
BypassAutoSizeAxes = Axes.X,
Anchor = Anchor.TopRight,
Origin = Anchor.TopLeft,
Margin = new MarginPadding { Top = 5, Left = 20 },
};
protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
{
Size = new Vector2(1, 5),
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Top = 20 }
};
protected virtual KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(10),
};
protected virtual SongProgress CreateProgress() => new SongProgress
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
};
protected virtual HoldForMenuButton CreateHoldForMenuButton() => new HoldForMenuButton
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
};
protected virtual ModDisplay CreateModsContainer() => new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 20, Right = 10 },
};
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset.FirstAvailableHitWindows);
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
protected virtual void BindProcessor(ScoreProcessor processor)
{
ScoreCounter?.Current.BindTo(processor.TotalScore);
AccuracyCounter?.Current.BindTo(processor.Accuracy);
ComboCounter?.Current.BindTo(processor.Combo);
HealthDisplay?.Current.BindTo(processor.Health);
if (HealthDisplay is StandardHealthDisplay shd)
processor.NewJudgement += shd.Flash;
}
}
}