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f443cfb93e
Until now, these were haphazardly enforce inline in blueprint implementations. The only thing stopping complete breakage is that `EndPlacement` wasn't called (too much) from outside the blueprint, leaving them responsible for their own placement. By moving this conditional out of the provided paramters to `EndPlacement`, it allows more flexible usage of that method externally. Coming in a future PR. |
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Configuration | ||
Difficulty | ||
Edit | ||
Filter | ||
Judgements | ||
Mods | ||
Objects | ||
Replays | ||
Scoring | ||
Timing | ||
UI | ||
AssemblyRulesetStore.cs | ||
ILegacyRuleset.cs | ||
IRulesetConfigCache.cs | ||
IRulesetInfo.cs | ||
IRulesetStore.cs | ||
RealmRulesetStore.cs | ||
Ruleset.cs | ||
RulesetConfigCache.cs | ||
RulesetInfo.cs | ||
RulesetLoadException.cs | ||
RulesetSelector.cs | ||
RulesetStore.cs |