mirror of
https://github.com/ppy/osu
synced 2024-12-29 18:32:39 +00:00
440a8470e1
This also tidies up ModSelectOverlay and setting creation flow in general.
55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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namespace osu.Game.Overlays.Mods
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{
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public class ModControlSection : CompositeDrawable
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{
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protected FillFlowContainer FlowContent;
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public readonly Mod Mod;
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public ModControlSection(Mod mod, IEnumerable<Drawable> modControls)
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{
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Mod = mod;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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FlowContent = new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 30 },
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Spacing = new Vector2(0, 5),
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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ChildrenEnumerable = modControls
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AddRangeInternal(new Drawable[]
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{
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new OsuSpriteText
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{
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Text = Mod.Name,
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Font = OsuFont.GetFont(weight: FontWeight.Bold),
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Colour = colours.Yellow,
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},
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FlowContent
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});
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}
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}
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}
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