mirror of
https://github.com/ppy/osu
synced 2024-12-11 17:42:28 +00:00
71 lines
2.4 KiB
C#
71 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Game.Online.Rooms;
|
|
using osu.Game.Tests.Beatmaps;
|
|
using osu.Game.Tests.Visual.OnlinePlay;
|
|
using osu.Game.Tests.Visual.Spectator;
|
|
|
|
namespace osu.Game.Tests.Visual.Multiplayer
|
|
{
|
|
/// <summary>
|
|
/// The base test scene for all multiplayer components and screens.
|
|
/// </summary>
|
|
public abstract class MultiplayerTestScene : OnlinePlayTestScene, IMultiplayerTestSceneDependencies
|
|
{
|
|
public const int PLAYER_1_ID = 55;
|
|
public const int PLAYER_2_ID = 56;
|
|
|
|
public TestMultiplayerClient Client => OnlinePlayDependencies.Client;
|
|
public new TestMultiplayerRoomManager RoomManager => OnlinePlayDependencies.RoomManager;
|
|
public TestUserLookupCache LookupCache => OnlinePlayDependencies?.LookupCache;
|
|
public TestSpectatorClient SpectatorClient => OnlinePlayDependencies?.SpectatorClient;
|
|
|
|
protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies;
|
|
|
|
private readonly bool joinRoom;
|
|
|
|
protected MultiplayerTestScene(bool joinRoom = true)
|
|
{
|
|
this.joinRoom = joinRoom;
|
|
}
|
|
|
|
[SetUp]
|
|
public new void Setup() => Schedule(() =>
|
|
{
|
|
if (joinRoom)
|
|
SelectedRoom.Value = CreateRoom();
|
|
});
|
|
|
|
protected virtual Room CreateRoom()
|
|
{
|
|
return new Room
|
|
{
|
|
Name = { Value = "test name" },
|
|
Playlist =
|
|
{
|
|
new PlaylistItem
|
|
{
|
|
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
|
|
Ruleset = { Value = Ruleset.Value }
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
public override void SetUpSteps()
|
|
{
|
|
base.SetUpSteps();
|
|
|
|
if (joinRoom)
|
|
{
|
|
AddStep("join room", () => RoomManager.CreateRoom(SelectedRoom.Value));
|
|
AddUntilStep("wait for room join", () => Client.Room != null);
|
|
}
|
|
}
|
|
|
|
protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new MultiplayerTestSceneDependencies();
|
|
}
|
|
}
|