osu/osu.Game.Rulesets.Taiko/Skinning/Argon/TaikoArgonSkinTransformer.cs
Dean Herbert 60d383448f
Avoid making non-ruleset transformers in Ruleset.CreateSkinTransformer
This didn't make any sense, so let's do it a better way.
2024-08-08 16:29:54 +09:00

82 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
public class TaikoArgonSkinTransformer : SkinTransformer
{
public TaikoArgonSkinTransformer(ISkin skin)
: base(skin)
{
}
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
switch (lookup)
{
case GameplaySkinComponentLookup<HitResult> resultComponent:
// This should eventually be moved to a skin setting, when supported.
if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
return Drawable.Empty();
return new ArgonJudgementPiece(resultComponent.Component);
case TaikoSkinComponentLookup taikoComponent:
// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
switch (taikoComponent.Component)
{
case TaikoSkinComponents.CentreHit:
return new ArgonCentreCirclePiece();
case TaikoSkinComponents.RimHit:
return new ArgonRimCirclePiece();
case TaikoSkinComponents.PlayfieldBackgroundLeft:
return new ArgonPlayfieldBackgroundLeft();
case TaikoSkinComponents.PlayfieldBackgroundRight:
return new ArgonPlayfieldBackgroundRight();
case TaikoSkinComponents.InputDrum:
return new ArgonInputDrum();
case TaikoSkinComponents.HitTarget:
return new ArgonHitTarget();
case TaikoSkinComponents.BarLine:
return new ArgonBarLine();
case TaikoSkinComponents.DrumRollBody:
return new ArgonElongatedCirclePiece();
case TaikoSkinComponents.DrumRollTick:
return new ArgonTickPiece();
case TaikoSkinComponents.TaikoExplosionKiai:
// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
return Drawable.Empty().With(d => d.Expire());
case TaikoSkinComponents.DrumSamplePlayer:
return new ArgonDrumSamplePlayer();
case TaikoSkinComponents.TaikoExplosionGreat:
case TaikoSkinComponents.TaikoExplosionMiss:
case TaikoSkinComponents.TaikoExplosionOk:
return new ArgonHitExplosion(taikoComponent.Component);
case TaikoSkinComponents.Swell:
return new ArgonSwellCirclePiece();
}
break;
}
return base.GetDrawableComponent(lookup);
}
}
}