osu/osu.Game/IO/HardLinkHelper.cs

118 lines
4.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Runtime.InteropServices.ComTypes;
using Microsoft.Win32.SafeHandles;
using osu.Framework;
namespace osu.Game.IO
{
internal static class HardLinkHelper
{
public static bool CheckAvailability(string testDestinationPath, string testSourcePath)
{
// TODO: Add macOS support for hardlinks.
if (RuntimeInfo.OS != RuntimeInfo.Platform.Windows || RuntimeInfo.OS != RuntimeInfo.Platform.Linux)
return false;
const string test_filename = "_hard_link_test";
testDestinationPath = Path.Combine(testDestinationPath, test_filename);
testSourcePath = Path.Combine(testSourcePath, test_filename);
cleanupFiles();
try
{
File.WriteAllText(testSourcePath, string.Empty);
// Test availability by creating an arbitrary hard link between the source and destination paths.
bool isHardLinkAvailable = false;
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
isHardLinkAvailable = CreateHardLink(testDestinationPath, testSourcePath, IntPtr.Zero);
else if (RuntimeInfo.OS == RuntimeInfo.Platform.Linux)
isHardLinkAvailable = link(testSourcePath, testDestinationPath) == 0;
return isHardLinkAvailable;
}
catch
{
return false;
}
finally
{
cleanupFiles();
}
void cleanupFiles()
{
try
{
File.Delete(testDestinationPath);
File.Delete(testSourcePath);
}
catch
{
}
}
}
// For future use (to detect if a file is a hard link with other references existing on disk).
public static int GetFileLinkCount(string filePath)
{
int result = 0;
SafeFileHandle handle = CreateFile(filePath, FileAccess.Read, FileShare.Read, IntPtr.Zero, FileMode.Open, FileAttributes.Archive, IntPtr.Zero);
ByHandleFileInformation fileInfo;
if (GetFileInformationByHandle(handle, out fileInfo))
result = (int)fileInfo.NumberOfLinks;
CloseHandle(handle);
return result;
}
[DllImport("libc", SetLastError = true)]
public static extern int link(string oldpath, string newpath);
[DllImport("Kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
public static extern bool CreateHardLink(string lpFileName, string lpExistingFileName, IntPtr lpSecurityAttributes);
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
private static extern SafeFileHandle CreateFile(
string lpFileName,
[MarshalAs(UnmanagedType.U4)] FileAccess dwDesiredAccess,
[MarshalAs(UnmanagedType.U4)] FileShare dwShareMode,
IntPtr lpSecurityAttributes,
[MarshalAs(UnmanagedType.U4)] FileMode dwCreationDisposition,
[MarshalAs(UnmanagedType.U4)] FileAttributes dwFlagsAndAttributes,
IntPtr hTemplateFile);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool GetFileInformationByHandle(SafeFileHandle handle, out ByHandleFileInformation lpFileInformation);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool CloseHandle(SafeHandle hObject);
[StructLayout(LayoutKind.Sequential)]
private struct ByHandleFileInformation
{
public readonly uint FileAttributes;
public readonly FILETIME CreationTime;
public readonly FILETIME LastAccessTime;
public readonly FILETIME LastWriteTime;
public readonly uint VolumeSerialNumber;
public readonly uint FileSizeHigh;
public readonly uint FileSizeLow;
public readonly uint NumberOfLinks;
public readonly uint FileIndexHigh;
public readonly uint FileIndexLow;
}
}
}