osu/osu.Game
Bartłomiej Dach 9538a32b5e
Explicitly update beatmap info wedge on mod change
This used to already be the case prior to b419ea7, but in a very
roundabout way. Changes to the value of the star difficulty bindable -
including indirect changes via the set of active mods changing - would
trigger the wedge display to regenerate and load asynchronously.

b419ea7 accidentally broke this by moving down the bindable retrieval to
a lower level, at which point `WedgeInfoText` would only receive the set
of mods selected at the time at which a given beatmap was selected, and
not receive any further updates, breaking the BPM display updating in
real time (as `WedgeInfoText` could not be aware that rate-changing mods
were even in effect).

To resolve, explicitly reload the wedge's contents on mod changes.
2021-08-22 19:16:46 +02:00
..
Audio
Beatmaps Allow intro screen to retrieve beatmap even if rulesets is not loaded 2021-08-20 19:43:48 +09:00
Collections
Configuration
Database
Extensions
Graphics Merge branch 'master' into settings-dim-other-sections 2021-08-20 20:22:22 +09:00
Input Allow toggling focus via binding 2021-08-19 14:19:59 +09:00
IO
IPC
Localisation
Migrations
Online Use nekodex's regex from osu-web 2021-08-20 23:01:06 +03:00
Overlays Merge branch 'master' into fix-setting-section-clickability 2021-08-21 14:11:55 +03:00
Performance
Properties
Replays
Rulesets Reword comment and remove brackets 2021-08-22 12:40:41 +03:00
Scoring
Screens Explicitly update beatmap info wedge on mod change 2021-08-22 19:16:46 +02:00
Skinning Trim redundant default argument value 2021-08-17 23:00:10 +02:00
Storyboards
Tests Merge branch 'master' into temporary-directory-test-storage 2021-08-20 20:41:54 +09:00
Updater
Users
Utils
.editorconfig
osu!.res
osu.Game.csproj Update resources 2021-08-22 19:13:21 +09:00
OsuGame.cs Reword comment 2021-08-21 15:39:57 +03:00
OsuGameBase_Importing.cs
OsuGameBase.cs
PerformFromMenuRunner.cs