mirror of
https://github.com/ppy/osu
synced 2024-12-30 02:42:29 +00:00
144 lines
4.8 KiB
C#
144 lines
4.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Online.API;
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using osu.Game.Skinning;
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using osu.Game.Users;
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namespace osu.Game.Screens.Backgrounds
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{
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public class BackgroundScreenDefault : BackgroundScreen
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{
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private Background background;
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private int currentDisplay;
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private const int background_count = 7;
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private Bindable<User> user;
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private Bindable<Skin> skin;
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private Bindable<BackgroundSource> mode;
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private Bindable<IntroSequence> introSequence;
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private Bindable<SeasonalBackgrounds> showSeasonalBackgrounds;
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private readonly SeasonalBackgroundLoader seasonalBackgroundLoader = new SeasonalBackgroundLoader();
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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public BackgroundScreenDefault(bool animateOnEnter = true)
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: base(animateOnEnter)
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{
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, SkinManager skinManager, OsuConfigManager config)
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{
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user = api.LocalUser.GetBoundCopy();
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skin = skinManager.CurrentSkin.GetBoundCopy();
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mode = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource);
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introSequence = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence);
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showSeasonalBackgrounds = config.GetBindable<SeasonalBackgrounds>(OsuSetting.SeasonalBackgrounds);
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user.ValueChanged += _ => Next();
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skin.ValueChanged += _ => Next();
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mode.ValueChanged += _ => Next();
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beatmap.ValueChanged += _ => Next();
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introSequence.ValueChanged += _ => Next();
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showSeasonalBackgrounds.ValueChanged += _ => Next();
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currentDisplay = RNG.Next(0, background_count);
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LoadComponentAsync(seasonalBackgroundLoader, _ => LoadComponentAsync(createBackground(), display));
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}
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private void display(Background newBackground)
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{
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background?.FadeOut(800, Easing.InOutSine);
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background?.Expire();
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AddInternal(background = newBackground);
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currentDisplay++;
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}
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private ScheduledDelegate nextTask;
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public void Next()
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{
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nextTask?.Cancel();
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nextTask = Scheduler.AddDelayed(() => { LoadComponentAsync(createBackground(), display); }, 100);
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}
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private Background createBackground()
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{
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Background newBackground;
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string backgroundName;
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switch (introSequence.Value)
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{
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case IntroSequence.Welcome:
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backgroundName = "Intro/Welcome/menu-background";
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break;
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default:
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backgroundName = $@"Menu/menu-background-{currentDisplay % background_count + 1}";
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break;
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}
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if (user.Value?.IsSupporter ?? false)
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{
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switch (mode.Value)
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{
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case BackgroundSource.Beatmap:
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newBackground = new BeatmapBackground(beatmap.Value, backgroundName);
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break;
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default:
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newBackground = new SkinnedBackground(skin.Value, backgroundName);
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break;
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}
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}
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else
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newBackground = new Background(backgroundName);
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switch (showSeasonalBackgrounds.Value)
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{
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case SeasonalBackgrounds.Sometimes:
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if (seasonalBackgroundLoader.IsInSeason())
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goto case SeasonalBackgrounds.Always;
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break;
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case SeasonalBackgrounds.Always:
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newBackground = seasonalBackgroundLoader.LoadBackground() ?? newBackground;
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break;
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}
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newBackground.Depth = currentDisplay;
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return newBackground;
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}
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private class SkinnedBackground : Background
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{
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private readonly Skin skin;
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public SkinnedBackground(Skin skin, string fallbackTextureName)
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: base(fallbackTextureName)
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{
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this.skin = skin;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Sprite.Texture = skin.GetTexture("menu-background") ?? Sprite.Texture;
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}
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}
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}
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}
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