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https://github.com/ppy/osu
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119 lines
4.3 KiB
C#
119 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Tests.Visual;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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public partial class TestSceneTimingBasedNoteColouring : OsuTestScene
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{
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private Bindable<bool> configTimingBasedNoteColouring;
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private ManualClock clock;
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private DrawableManiaRuleset drawableRuleset;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("setup hierarchy", () => Child = new Container
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{
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Clock = new FramedClock(clock = new ManualClock()),
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new[]
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{
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drawableRuleset = (DrawableManiaRuleset)Ruleset.Value.CreateInstance().CreateDrawableRulesetWith(createTestBeatmap())
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}
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});
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AddStep("retrieve config bindable", () =>
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{
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var config = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
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configTimingBasedNoteColouring = config.GetBindable<bool>(ManiaRulesetSetting.TimingBasedNoteColouring);
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});
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}
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[Test]
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public void TestSimple()
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{
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AddStep("enable", () => configTimingBasedNoteColouring.Value = true);
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AddStep("disable", () => configTimingBasedNoteColouring.Value = false);
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}
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[Test]
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public void TestToggleOffScreen()
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{
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AddStep("enable", () => configTimingBasedNoteColouring.Value = true);
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seekTo(10000);
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AddStep("disable", () => configTimingBasedNoteColouring.Value = false);
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seekTo(0);
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AddAssert("all notes not coloured", () => this.ChildrenOfType<DrawableNote>().All(note => note.Colour == Colour4.White));
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seekTo(10000);
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AddStep("enable again", () => configTimingBasedNoteColouring.Value = true);
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seekTo(0);
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AddAssert("some notes coloured", () => this.ChildrenOfType<DrawableNote>().Any(note => note.Colour != Colour4.White));
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}
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private void seekTo(double time)
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{
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AddStep($"seek to {time}", () => clock.CurrentTime = time);
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AddUntilStep("wait for seek", () => Precision.AlmostEquals(drawableRuleset.FrameStableClock.CurrentTime, time, 1));
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}
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private ManiaBeatmap createTestBeatmap()
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{
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const double beat_length = 500;
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var beatmap = new ManiaBeatmap(new StageDefinition(1))
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{
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HitObjects =
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{
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new Note { StartTime = 0 },
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new Note { StartTime = beat_length / 16 },
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new Note { StartTime = beat_length / 12 },
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new Note { StartTime = beat_length / 8 },
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new Note { StartTime = beat_length / 6 },
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new Note { StartTime = beat_length / 4 },
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new Note { StartTime = beat_length / 3 },
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new Note { StartTime = beat_length / 2 },
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new Note { StartTime = beat_length }
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},
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ControlPointInfo = new ControlPointInfo(),
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BeatmapInfo = { Ruleset = Ruleset.Value },
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};
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foreach (var note in beatmap.HitObjects)
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{
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note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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}
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint
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{
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BeatLength = beat_length
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});
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return beatmap;
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}
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}
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}
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