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https://github.com/ppy/osu
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f2483a1cf8
Introduces some error at all times, but if we're to store scores everywhere as `long`, then the same precision should be applied to the "during gameplay" path as well. |
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.. | ||
AccumulatingHealthProcessor.cs | ||
DrainingHealthProcessor.cs | ||
HealthProcessor.cs | ||
HitEvent.cs | ||
HitEventExtensions.cs | ||
HitResult.cs | ||
HitWindows.cs | ||
JudgementProcessor.cs | ||
ScoreProcessor.cs |