osu/osu.iOS/OsuGameIOS.cs

52 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using Foundation;
using osu.Framework.Graphics;
using osu.Framework.Input.Handlers;
using osu.Framework.iOS.Input;
using osu.Game;
using osu.Game.Overlays.Settings;
using osu.Game.Updater;
using osu.Game.Utils;
using Xamarin.Essentials;
namespace osu.iOS
{
public class OsuGameIOS : OsuGame
{
public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
protected override BatteryInfo CreateBatteryInfo() => new IOSBatteryInfo();
protected override Edges SafeAreaOverrideEdges =>
// iOS shows a home indicator at the bottom, and adds a safe area to account for this.
// Because we have the home indicator (mostly) hidden we don't really care about drawing in this region.
Edges.Bottom;
public override SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler)
{
switch (handler)
{
case IOSMouseHandler _:
return new IOSMouseSettings();
default:
return base.CreateSettingsSubsectionFor(handler);
}
}
private class IOSBatteryInfo : BatteryInfo
{
public override double? ChargeLevel => Battery.ChargeLevel;
public override bool OnBattery => Battery.PowerSource == BatteryPowerSource.Battery;
}
}
}