mirror of
https://github.com/ppy/osu
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59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Linq;
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using osu.Framework.Platform;
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namespace osu.Game.IO
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{
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/// <summary>
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/// A storage pointing to an osu-stable installation.
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/// Provides methods for handling installations with a custom Song folder location.
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/// </summary>
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public class StableStorage : DesktopStorage
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{
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private const string stable_songs_path = "Songs";
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private readonly DesktopGameHost host;
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private string songs_path;
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public StableStorage(string path, DesktopGameHost host)
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: base(path, host)
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{
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this.host = host;
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songs_path = locateSongsDirectory();
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}
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/// <summary>
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/// Returns a <see cref="Storage"/> pointing to the osu-stable Songs directory.
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/// </summary>
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public Storage GetSongStorage() => new DesktopStorage(songs_path, host);
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private string locateSongsDirectory()
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{
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var configFile = GetStream(GetFiles(".", "osu!.*.cfg").First());
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var textReader = new StreamReader(configFile);
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var songs_directory_path = Path.Combine(BasePath, stable_songs_path);
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while (!textReader.EndOfStream)
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{
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var line = textReader.ReadLine();
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if (line?.StartsWith("BeatmapDirectory", StringComparison.OrdinalIgnoreCase) == true)
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{
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var directory = line.Split('=')[1].TrimStart();
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if (Path.IsPathFullyQualified(directory))
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songs_directory_path = directory;
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break;
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}
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}
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return songs_directory_path;
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}
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}
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}
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