osu/osu.Game/IO/StableStorage.cs

59 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using osu.Framework.Platform;
namespace osu.Game.IO
{
/// <summary>
/// A storage pointing to an osu-stable installation.
/// Provides methods for handling installations with a custom Song folder location.
/// </summary>
public class StableStorage : DesktopStorage
{
private const string stable_songs_path = "Songs";
private readonly DesktopGameHost host;
private string songs_path;
public StableStorage(string path, DesktopGameHost host)
: base(path, host)
{
this.host = host;
songs_path = locateSongsDirectory();
}
/// <summary>
/// Returns a <see cref="Storage"/> pointing to the osu-stable Songs directory.
/// </summary>
public Storage GetSongStorage() => new DesktopStorage(songs_path, host);
private string locateSongsDirectory()
{
var configFile = GetStream(GetFiles(".", "osu!.*.cfg").First());
var textReader = new StreamReader(configFile);
var songs_directory_path = Path.Combine(BasePath, stable_songs_path);
while (!textReader.EndOfStream)
{
var line = textReader.ReadLine();
if (line?.StartsWith("BeatmapDirectory", StringComparison.OrdinalIgnoreCase) == true)
{
var directory = line.Split('=')[1].TrimStart();
if (Path.IsPathFullyQualified(directory))
songs_directory_path = directory;
break;
}
}
return songs_directory_path;
}
}
}