osu/osu.Game/Skinning/LocalSkinOverrideContainer.cs
Dean Herbert f03abb3145 Add GetTexture method to ISkinSource
Used to shortcut lookup checks without potentially expensive drawable creation overhead.
2018-03-20 16:40:11 +09:00

57 lines
2.1 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
namespace osu.Game.Skinning
{
public class LocalSkinOverrideContainer : Container, ISkinSource
{
public event Action SourceChanged;
public Drawable GetDrawableComponent(string componentName) => source.GetDrawableComponent(componentName) ?? fallbackSource?.GetDrawableComponent(componentName);
public Texture GetTexture(string componentName) => source.GetTexture(componentName) ?? fallbackSource.GetTexture(componentName);
public SampleChannel GetSample(string sampleName) => source.GetSample(sampleName) ?? fallbackSource?.GetSample(sampleName);
public Color4? GetComboColour(IHasComboIndex comboObject) => source.GetComboColour(comboObject) ?? fallbackSource?.GetComboColour(comboObject);
private readonly ISkinSource source;
private ISkinSource fallbackSource;
public LocalSkinOverrideContainer(ISkinSource source)
{
this.source = source;
}
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
fallbackSource = dependencies.Get<ISkinSource>();
if (fallbackSource != null)
fallbackSource.SourceChanged += () => SourceChanged?.Invoke();
dependencies.CacheAs<ISkinSource>(this);
return dependencies;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (fallbackSource != null)
fallbackSource.SourceChanged -= SourceChanged;
}
}
}