mirror of
https://github.com/ppy/osu
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117 lines
3.4 KiB
C#
117 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Chat;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class MetadataSection : Container
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{
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private readonly FillFlowContainer textContainer;
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private readonly MetadataType type;
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private TextFlowContainer textFlow;
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private const float transition_duration = 250;
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public MetadataSection(MetadataType type)
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{
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this.type = type;
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Alpha = 0;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = textContainer = new FillFlowContainer
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{
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Alpha = 0,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Top = 15 },
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = new OsuSpriteText
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{
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Text = this.type.GetLocalisableDescription(),
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Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 14),
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},
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},
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},
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};
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}
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public string Text
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{
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set
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{
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if (string.IsNullOrEmpty(value))
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{
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this.FadeOut(transition_duration);
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return;
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}
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this.FadeIn(transition_duration);
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setTextAsync(value);
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}
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}
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private void setTextAsync(string text)
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{
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LoadComponentAsync(new LinkFlowContainer(s => s.Font = s.Font.With(size: 14))
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Colour = Color4.White.Opacity(0.75f),
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}, loaded =>
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{
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textFlow?.Expire();
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switch (type)
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{
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case MetadataType.Tags:
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string[] tags = text.Split(" ");
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for (int i = 0; i <= tags.Length - 1; i++)
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{
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loaded.AddLink(tags[i], LinkAction.SearchBeatmapSet, tags[i]);
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if (i != tags.Length - 1)
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loaded.AddText(" ");
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}
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break;
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case MetadataType.Source:
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loaded.AddLink(text, LinkAction.SearchBeatmapSet, text);
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break;
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default:
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loaded.AddText(text);
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break;
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}
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textContainer.Add(textFlow = loaded);
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// fade in if we haven't yet.
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textContainer.FadeIn(transition_duration);
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});
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}
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}
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}
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