mirror of
https://github.com/ppy/osu
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86 lines
2.6 KiB
C#
86 lines
2.6 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Extensions.Color4Extensions;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// Visualises a <see cref="Note"/> hit object.
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/// </summary>
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public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
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{
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private readonly NotePiece headPiece;
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public DrawableNote(Note hitObject)
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: base(hitObject)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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CornerRadius = 5;
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Masking = true;
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InternalChild = headPiece = new NotePiece();
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}
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protected override void OnDirectionChanged(ScrollingDirection direction)
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{
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base.OnDirectionChanged(direction);
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headPiece.Anchor = headPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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public override Color4 AccentColour
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{
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get { return base.AccentColour; }
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set
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{
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base.AccentColour = value;
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headPiece.AccentColour = AccentColour;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour.Lighten(1f).Opacity(0.6f),
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Radius = 10,
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};
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}
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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AddJudgement(new ManiaJudgement { Result = HitResult.Miss });
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return;
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}
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var result = HitObject.HitWindows.ResultFor(timeOffset);
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if (result == HitResult.None)
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return;
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AddJudgement(new ManiaJudgement { Result = result });
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}
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public virtual bool OnPressed(ManiaAction action)
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{
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if (action != Action.Value)
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return false;
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return UpdateJudgement(true);
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}
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public virtual bool OnReleased(ManiaAction action) => false;
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}
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}
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