1
0
mirror of https://github.com/ppy/osu synced 2025-04-01 14:38:37 +00:00
osu/osu.Game/Online/Notifications/NotificationsClient_Processing.cs
2022-10-28 16:32:17 +09:00

106 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Newtonsoft.Json;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
namespace osu.Game.Online.Notifications
{
public partial class NotificationsClient
{
public Action<Channel>? ChannelJoined;
public Action<List<Message>>? NewMessages;
public Action? PresenceReceived;
private bool enableChat;
private long lastMessageId;
public bool EnableChat
{
get => enableChat;
set
{
if (enableChat == value)
return;
enableChat = value;
Task.Run(startChatIfEnabledAsync);
}
}
private async Task onConnectedAsync()
{
await startChatIfEnabledAsync();
}
private async Task startChatIfEnabledAsync()
{
if (!EnableChat)
return;
await sendMessage(new StartChatRequest(), CancellationToken.None);
var fetchReq = new GetUpdatesRequest(lastMessageId);
fetchReq.Success += updates =>
{
if (updates?.Presence != null)
{
foreach (var channel in updates.Presence)
handleJoinedChannel(channel);
//todo: handle left channels
handleMessages(updates.Messages);
}
PresenceReceived?.Invoke();
};
api.Queue(fetchReq);
}
private Task onMessageReceivedAsync(SocketMessage message)
{
switch (message.Event)
{
case @"chat.message.new":
Debug.Assert(message.Data != null);
NewChatMessageData? messageData = JsonConvert.DeserializeObject<NewChatMessageData>(message.Data.ToString());
Debug.Assert(messageData != null);
List<Message> messages = messageData.Messages.Where(m => m.Sender.OnlineID != api.LocalUser.Value.OnlineID).ToList();
foreach (var msg in messages)
handleJoinedChannel(new Channel(msg.Sender) { Id = msg.ChannelId });
handleMessages(messages);
break;
}
return Task.CompletedTask;
}
private void handleJoinedChannel(Channel channel)
{
// we received this from the server so should mark the channel already joined.
channel.Joined.Value = true;
ChannelJoined?.Invoke(channel);
}
private void handleMessages(List<Message> messages)
{
NewMessages?.Invoke(messages);
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
}
}
}