osu/osu.Game/Screens/Play
Salman Ahmed e6236ba088 Update save score button to check availability after import
Previously was relying on whether `SaveReplay` returns null, but since
I've changed it to use the standard "prepare score for import" path, the
button has to check for local availability after import since that path
doesn't return null on fail.
2022-07-15 23:39:52 +03:00
..
Break
HUD
PlayerSettings
BeatmapMetadataDisplay.cs
BreakOverlay.cs
BreakTracker.cs
ComboEffects.cs
DimmableStoryboard.cs
EpilepsyWarning.cs
FailAnimation.cs
FailOverlay.cs Update save score button to check availability after import 2022-07-15 23:39:52 +03:00
GameplayClock.cs
GameplayClockContainer.cs
GameplayMenuOverlay.cs
GameplayState.cs
HotkeyExitOverlay.cs
HotkeyRetryOverlay.cs
HUDOverlay.cs
ILocalUserPlayInfo.cs
KeyCounter.cs
KeyCounterAction.cs
KeyCounterDisplay.cs
KeyCounterKeyboard.cs
KeyCounterMouse.cs
KeyCounterState.cs
MasterGameplayClockContainer.cs
PauseOverlay.cs
Player.cs Fix failed scores not prepared before import 2022-07-15 22:57:12 +03:00
PlayerConfiguration.cs
PlayerLoader.cs
ReplayPlayer.cs Allow failed scores to fail in replay playback 2022-07-15 20:45:48 +09:00
ReplayPlayerLoader.cs
ResumeOverlay.cs
RoomSubmittingPlayer.cs
SaveFailedScoreButton.cs Update save score button to check availability after import 2022-07-15 23:39:52 +03:00
ScreenSuspensionHandler.cs
ScreenWithBeatmapBackground.cs
SkipOverlay.cs
SoloPlayer.cs
SoloSpectator.cs
SoloSpectatorPlayer.cs
SongProgress.cs
SongProgressBar.cs
SongProgressGraph.cs
SongProgressInfo.cs
SpectatorPlayer.cs
SpectatorPlayerLoader.cs
SpectatorResultsScreen.cs
SquareGraph.cs
SubmittingPlayer.cs Remove mention of autoplay mod for now 2022-07-13 22:37:20 +09:00