osu/osu.Game/Rulesets/UI/HitObjectContainer.cs

20 lines
825 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.UI
{
public class HitObjectContainer : CompositeDrawable
{
public virtual IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>();
public virtual IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>();
public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject);
public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject);
}
}