mirror of
https://github.com/ppy/osu
synced 2024-12-25 08:12:41 +00:00
310b4d90cc
Discussed in [discord](https://discord.com/channels/188630481301012481/188630652340404224/1240490608934653984).
357 lines
12 KiB
C#
357 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Mods.Input;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Mods
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{
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public partial class ModColumn : ModSelectColumn
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{
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public readonly ModType ModType;
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private IReadOnlyList<ModState> availableMods = Array.Empty<ModState>();
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/// <summary>
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/// Sets the list of mods to show in this column.
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/// </summary>
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public IReadOnlyList<ModState> AvailableMods
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{
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get => availableMods;
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set
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{
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Debug.Assert(value.All(mod => mod.Mod.Type == ModType));
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availableMods = value;
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foreach (var mod in availableMods)
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{
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mod.Active.BindValueChanged(_ => updateState());
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mod.MatchingTextFilter.BindValueChanged(_ => updateState());
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mod.ValidForSelection.BindValueChanged(_ => updateState());
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}
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updateState();
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if (IsLoaded)
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asyncLoadPanels();
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}
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}
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protected virtual ModPanel CreateModPanel(ModState mod) => new ModPanel(mod);
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private readonly bool allowIncompatibleSelection;
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private readonly ToggleAllCheckbox? toggleAllCheckbox;
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private Bindable<ModSelectHotkeyStyle> hotkeyStyle = null!;
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private IModHotkeyHandler hotkeyHandler = null!;
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private Task? latestLoadTask;
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private ModPanel[]? latestLoadedPanels;
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internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true && allPanelsLoaded;
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private bool? wasPresent;
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private bool allPanelsLoaded
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{
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get
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{
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if (latestLoadedPanels == null)
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return false;
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foreach (var panel in latestLoadedPanels)
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{
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if (panel.Parent == null)
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return false;
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}
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return true;
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}
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}
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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public ModColumn(ModType modType, bool allowIncompatibleSelection)
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{
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ModType = modType;
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this.allowIncompatibleSelection = allowIncompatibleSelection;
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HeaderText = ModType.Humanize(LetterCasing.Title);
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if (allowIncompatibleSelection)
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{
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ControlContainer.Height = 35;
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ControlContainer.Add(toggleAllCheckbox = new ToggleAllCheckbox(this)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Scale = new Vector2(0.8f),
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RelativeSizeAxes = Axes.X,
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Shear = new Vector2(-OsuGame.SHEAR, 0)
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});
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ItemsFlow.Padding = new MarginPadding
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{
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Top = 0,
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Bottom = 7,
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Horizontal = 7
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};
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, OsuConfigManager configManager)
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{
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AccentColour = colours.ForModType(ModType);
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if (toggleAllCheckbox != null)
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{
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toggleAllCheckbox.AccentColour = AccentColour;
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toggleAllCheckbox.AccentHoverColour = AccentColour.Lighten(0.3f);
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}
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hotkeyStyle = configManager.GetBindable<ModSelectHotkeyStyle>(OsuSetting.ModSelectHotkeyStyle);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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toggleAllCheckbox?.Current.BindValueChanged(_ => updateToggleAllText(), true);
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hotkeyStyle.BindValueChanged(val => hotkeyHandler = createHotkeyHandler(val.NewValue), true);
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asyncLoadPanels();
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}
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private void updateToggleAllText()
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{
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Debug.Assert(toggleAllCheckbox != null);
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toggleAllCheckbox.LabelText = toggleAllCheckbox.Current.Value ? CommonStrings.DeselectAll : CommonStrings.SelectAll;
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}
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private CancellationTokenSource? cancellationTokenSource;
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private void asyncLoadPanels()
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{
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cancellationTokenSource?.Cancel();
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var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = Vector2.Zero)).ToArray();
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latestLoadedPanels = panels;
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latestLoadTask = LoadComponentsAsync(panels, loaded =>
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{
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ItemsFlow.ChildrenEnumerable = loaded;
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updateState();
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}, (cancellationTokenSource = new CancellationTokenSource()).Token);
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}
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private void updateState()
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{
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Alpha = availableMods.All(mod => !mod.Visible) ? 0 : 1;
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if (toggleAllCheckbox != null && !SelectionAnimationRunning)
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{
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bool anyPanelsVisible = availableMods.Any(panel => panel.Visible);
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toggleAllCheckbox.Alpha = anyPanelsVisible ? 1 : 0;
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// checking `anyPanelsVisible` is important since `.All()` returns `true` for empty enumerables.
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if (anyPanelsVisible)
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toggleAllCheckbox.Current.Value = availableMods.Where(panel => panel.Visible).All(panel => panel.Active.Value);
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}
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}
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#region Bulk select / deselect
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private const double initial_multiple_selection_delay = 120;
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private double selectionDelay = initial_multiple_selection_delay;
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private double lastSelection;
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private readonly Queue<Action> pendingSelectionOperations = new Queue<Action>();
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internal bool SelectionAnimationRunning => pendingSelectionOperations.Count > 0;
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protected override void Update()
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{
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base.Update();
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// we override `IsPresent` to include the scheduler's pending task state to make async loads work correctly when columns are masked away
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// (see description of https://github.com/ppy/osu/pull/19783).
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// however, because of that we must also ensure that we signal correct invalidations (https://github.com/ppy/osu-framework/issues/5129).
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// failing to do so causes columns to be stuck in "present" mode despite actually not being present themselves.
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// this works because `Update()` will always run after a scheduler update, which is what causes the presence state change responsible for the failure.
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if (wasPresent != null && wasPresent != IsPresent)
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Invalidate(Invalidation.Presence);
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wasPresent = IsPresent;
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if (selectionDelay == initial_multiple_selection_delay || Time.Current - lastSelection >= selectionDelay)
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{
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if (pendingSelectionOperations.TryDequeue(out var dequeuedAction))
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{
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dequeuedAction();
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// each time we play an animation, we decrease the time until the next animation (to ramp the visual and audible elements).
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selectionDelay = Math.Max(ModSelectPanel.SAMPLE_PLAYBACK_DELAY, selectionDelay * 0.8f);
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lastSelection = Time.Current;
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}
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else
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{
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// reset the selection delay after all animations have been completed.
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// this will cause the next action to be immediately performed.
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selectionDelay = initial_multiple_selection_delay;
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}
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}
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}
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/// <summary>
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/// Selects all mods.
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/// </summary>
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public void SelectAll()
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{
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pendingSelectionOperations.Clear();
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foreach (var button in availableMods.Where(b => !b.Active.Value && b.Visible))
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pendingSelectionOperations.Enqueue(() => button.Active.Value = true);
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}
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/// <summary>
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/// Deselects all mods.
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/// </summary>
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public void DeselectAll()
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{
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pendingSelectionOperations.Clear();
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foreach (var button in availableMods.Where(b => b.Active.Value))
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{
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if (!button.Visible)
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button.Active.Value = false;
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else
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pendingSelectionOperations.Enqueue(() => button.Active.Value = false);
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}
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}
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/// <summary>
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/// Run any delayed selections (due to animation) immediately to leave mods in a good (final) state.
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/// </summary>
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public void FlushPendingSelections()
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{
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while (pendingSelectionOperations.TryDequeue(out var dequeuedAction))
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dequeuedAction();
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}
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private partial class ToggleAllCheckbox : OsuCheckbox
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{
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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accentColour = value;
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updateState();
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}
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}
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private Color4 accentHoverColour;
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public Color4 AccentHoverColour
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{
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get => accentHoverColour;
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set
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{
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accentHoverColour = value;
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updateState();
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}
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}
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private readonly ModColumn column;
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public ToggleAllCheckbox(ModColumn column)
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: base(false)
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{
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this.column = column;
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}
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protected override void ApplyLabelParameters(SpriteText text)
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{
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base.ApplyLabelParameters(text);
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text.Font = text.Font.With(weight: FontWeight.SemiBold);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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updateState();
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}
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private void updateState()
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{
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Nub.AccentColour = AccentColour;
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Nub.GlowingAccentColour = AccentHoverColour;
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Nub.GlowColour = AccentHoverColour.Opacity(0.2f);
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}
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protected override void OnUserChange(bool value)
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{
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if (value)
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column.SelectAll();
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else
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column.DeselectAll();
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}
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}
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#endregion
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#region Keyboard selection support
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/// <summary>
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/// Creates an appropriate <see cref="IModHotkeyHandler"/> for this column's <see cref="ModType"/> and
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/// the supplied <paramref name="hotkeyStyle"/>.
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/// </summary>
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private IModHotkeyHandler createHotkeyHandler(ModSelectHotkeyStyle hotkeyStyle)
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{
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switch (ModType)
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{
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case ModType.DifficultyReduction:
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case ModType.DifficultyIncrease:
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case ModType.Automation:
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return hotkeyStyle == ModSelectHotkeyStyle.Sequential
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? SequentialModHotkeyHandler.Create(ModType)
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: new ClassicModHotkeyHandler(allowIncompatibleSelection);
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default:
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return new NoopModHotkeyHandler();
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}
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.ControlPressed || e.AltPressed || e.SuperPressed || e.Repeat)
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return false;
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return hotkeyHandler.HandleHotkeyPressed(e, availableMods);
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}
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#endregion
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}
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}
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