mirror of https://github.com/ppy/osu
214 lines
7.5 KiB
C#
214 lines
7.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Diagnostics;
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using Microsoft.Extensions.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Statistics;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using LogLevel = Microsoft.Extensions.Logging.LogLevel;
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using osu.Game.Skinning;
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namespace osu.Game.Database
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{
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public class OsuDbContext : DbContext
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{
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public DbSet<BeatmapInfo> BeatmapInfo { get; set; }
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public DbSet<BeatmapDifficulty> BeatmapDifficulty { get; set; }
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public DbSet<BeatmapMetadata> BeatmapMetadata { get; set; }
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public DbSet<BeatmapSetInfo> BeatmapSetInfo { get; set; }
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public DbSet<FileInfo> FileInfo { get; set; }
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public DbSet<RulesetInfo> RulesetInfo { get; set; }
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public DbSet<EFSkinInfo> SkinInfo { get; set; }
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public DbSet<ScoreInfo> ScoreInfo { get; set; }
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// migrated to realm
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public DbSet<DatabasedSetting> DatabasedSetting { get; set; }
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private readonly string connectionString;
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private static readonly Lazy<OsuDbLoggerFactory> logger = new Lazy<OsuDbLoggerFactory>(() => new OsuDbLoggerFactory());
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private static readonly GlobalStatistic<int> contexts = GlobalStatistics.Get<int>("Database", "Contexts");
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static OsuDbContext()
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{
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// required to initialise native SQLite libraries on some platforms.
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SQLitePCL.Batteries_V2.Init();
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// https://github.com/aspnet/EntityFrameworkCore/issues/9994#issuecomment-508588678
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SQLitePCL.raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/);
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}
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/// <summary>
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/// Create a new in-memory OsuDbContext instance.
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/// </summary>
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public OsuDbContext()
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: this("DataSource=:memory:")
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{
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// required for tooling (see https://wildermuth.com/2017/07/06/Program-cs-in-ASP-NET-Core-2-0).
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Migrate();
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}
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/// <summary>
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/// Create a new OsuDbContext instance.
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/// </summary>
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/// <param name="connectionString">A valid SQLite connection string.</param>
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public OsuDbContext(string connectionString)
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{
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this.connectionString = connectionString;
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var connection = Database.GetDbConnection();
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try
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{
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connection.Open();
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using (var cmd = connection.CreateCommand())
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{
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cmd.CommandText = "PRAGMA journal_mode=WAL;";
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cmd.ExecuteNonQuery();
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cmd.CommandText = "PRAGMA foreign_keys=OFF;";
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cmd.ExecuteNonQuery();
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}
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}
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catch
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{
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connection.Close();
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throw;
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}
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contexts.Value++;
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}
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~OsuDbContext()
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{
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// DbContext does not contain a finalizer (https://github.com/aspnet/EntityFrameworkCore/issues/8872)
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// This is used to clean up previous contexts when fresh contexts are exposed via DatabaseContextFactory
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Dispose();
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}
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private bool isDisposed;
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public override void Dispose()
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{
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if (isDisposed) return;
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isDisposed = true;
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base.Dispose();
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contexts.Value--;
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GC.SuppressFinalize(this);
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}
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protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
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{
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base.OnConfiguring(optionsBuilder);
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optionsBuilder
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// this is required for the time being due to the way we are querying in places like BeatmapStore.
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// if we ever move to having consumers file their own .Includes, or get eager loading support, this could be re-enabled.
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.ConfigureWarnings(warnings => warnings.Ignore(CoreEventId.IncludeIgnoredWarning))
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.UseSqlite(connectionString, sqliteOptions => sqliteOptions.CommandTimeout(10))
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.UseLoggerFactory(logger.Value);
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}
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protected override void OnModelCreating(ModelBuilder modelBuilder)
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{
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base.OnModelCreating(modelBuilder);
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modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.OnlineID).IsUnique();
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modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.MD5Hash);
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modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.Hash);
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modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.OnlineID).IsUnique();
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modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.DeletePending);
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modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.Hash).IsUnique();
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modelBuilder.Entity<EFSkinInfo>().HasIndex(b => b.Hash).IsUnique();
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modelBuilder.Entity<EFSkinInfo>().HasIndex(b => b.DeletePending);
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modelBuilder.Entity<EFSkinInfo>().HasMany(s => s.Files).WithOne(f => f.SkinInfo);
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modelBuilder.Entity<DatabasedSetting>().HasIndex(b => new { b.RulesetID, b.Variant });
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modelBuilder.Entity<FileInfo>().HasIndex(b => b.Hash).IsUnique();
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modelBuilder.Entity<FileInfo>().HasIndex(b => b.ReferenceCount);
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modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.Available);
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modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.ShortName).IsUnique();
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modelBuilder.Entity<BeatmapInfo>().HasOne(b => b.BaseDifficulty);
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modelBuilder.Entity<ScoreInfo>().HasIndex(b => b.OnlineID).IsUnique();
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}
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private class OsuDbLoggerFactory : ILoggerFactory
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{
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#region Disposal
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public void Dispose()
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{
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}
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#endregion
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public ILogger CreateLogger(string categoryName) => new OsuDbLogger();
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public void AddProvider(ILoggerProvider provider)
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{
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// no-op. called by tooling.
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}
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private class OsuDbLogger : ILogger
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{
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public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception exception, Func<TState, Exception, string> formatter)
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{
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if (logLevel < LogLevel.Information)
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return;
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Framework.Logging.LogLevel frameworkLogLevel;
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switch (logLevel)
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{
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default:
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frameworkLogLevel = Framework.Logging.LogLevel.Debug;
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break;
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case LogLevel.Warning:
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frameworkLogLevel = Framework.Logging.LogLevel.Important;
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break;
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case LogLevel.Error:
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case LogLevel.Critical:
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frameworkLogLevel = Framework.Logging.LogLevel.Error;
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break;
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}
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Logger.Log(formatter(state, exception), LoggingTarget.Database, frameworkLogLevel);
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}
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public bool IsEnabled(LogLevel logLevel)
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{
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#if DEBUG_DATABASE
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return logLevel > LogLevel.Debug;
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#else
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return logLevel > LogLevel.Information;
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#endif
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}
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public IDisposable BeginScope<TState>(TState state) => null;
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}
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}
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public void Migrate() => Database.Migrate();
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}
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}
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