mirror of https://github.com/ppy/osu
45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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/// <summary>
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/// A container to be used in a <see cref="ManiaSkinnableTestScene"/> to provide a resolvable <see cref="Column"/> dependency.
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/// </summary>
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public class ColumnTestContainer : Container
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{
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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[Cached]
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private readonly Column column;
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public ColumnTestContainer(int column, ManiaAction action, bool showColumn = false)
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{
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InternalChildren = new[]
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{
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this.column = new Column(column)
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{
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Action = { Value = action },
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AccentColour = Color4.Orange,
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ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd,
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Alpha = showColumn ? 1 : 0
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},
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content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
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{
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RelativeSizeAxes = Axes.Both
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},
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this.column.TopLevelContainer.CreateProxy()
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};
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}
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}
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}
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