osu/osu.Game/Screens/Menu
Dean Herbert 363e7a6f53 Simplify toolbar hiding logic in `FirstRunSetupOverlay`
Rather than fiddling around with the activation modes, this seems like a
much cleaner way to make things work.

Closes https://github.com/ppy/osu/issues/18277.
2022-05-19 16:42:48 +09:00
..
ButtonArea.cs
ButtonSystem.cs Allow any key to trigger the initial osu! cookie 2022-04-23 18:33:43 +02:00
ConfirmExitDialog.cs
Disclaimer.cs Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
ExitConfirmOverlay.cs Move the key handling logic to MainMenu and simplify it 2022-02-23 14:06:22 +01:00
FlowContainerWithOrigin.cs
IntroCircles.cs Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
IntroScreen.cs Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
IntroSequence.cs
IntroTriangles.cs Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
IntroWelcome.cs Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
LogoVisualisation.cs Fix LogoVisualisation draw thread safety 2022-03-27 01:43:47 +09:00
MainMenu.cs Simplify toolbar hiding logic in `FirstRunSetupOverlay` 2022-05-19 16:42:48 +09:00
MainMenuButton.cs Use a fallback sample when a MainMenuButton doesn't provide a click sample 2022-04-15 20:38:30 +09:00
MenuLogoVisualisation.cs
MenuSideFlashes.cs
OsuLogo.cs Don't block clicks when dragging osu! logo 2022-04-29 12:09:11 +09:00
SongTicker.cs
StorageErrorDialog.cs Split out `IDialogOverlay` to allow for easier testing 2022-04-18 18:36:26 +09:00