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I don't have a solid way to repro the issue, but this should hopefully help in resolving it. Either way, I think this change brings more correct behaviour (if a websocket message comes through that we have left the channel, I don't believe we should be sending a request to leave that channel again). |
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.. | ||
API | ||
Chat | ||
Leaderboards | ||
Metadata | ||
Multiplayer | ||
Notifications | ||
Placeholders | ||
Rooms | ||
Solo | ||
Spectator | ||
BeatmapDownloadTracker.cs | ||
DevelopmentEndpointConfiguration.cs | ||
DownloadState.cs | ||
DownloadTracker.cs | ||
EndpointConfiguration.cs | ||
ExperimentalEndpointConfiguration.cs | ||
HubClient.cs | ||
HubClientConnector.cs | ||
IHubClientConnector.cs | ||
ILinkHandler.cs | ||
OnlineViewContainer.cs | ||
PersistentEndpointClient.cs | ||
PersistentEndpointClientConnector.cs | ||
PollingComponent.cs | ||
ProductionEndpointConfiguration.cs | ||
ScoreDownloadTracker.cs | ||
SignalRDerivedTypeWorkaroundJsonConverter.cs | ||
SignalRUnionWorkaroundResolver.cs | ||
SignalRWorkaroundTypes.cs |