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https://github.com/ppy/osu
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69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays.Types;
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namespace osu.Game.Rulesets.Catch.Replays
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{
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public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame
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{
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public List<CatchAction> Actions = new List<CatchAction>();
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public float Position;
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public bool Dashing;
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public CatchReplayFrame()
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{
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}
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public CatchReplayFrame(double time, float? position = null, bool dashing = false, CatchReplayFrame lastFrame = null)
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: base(time)
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{
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Position = position ?? -1;
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Dashing = dashing;
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if (Dashing)
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Actions.Add(CatchAction.Dash);
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if (lastFrame != null)
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{
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if (Position > lastFrame.Position)
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lastFrame.Actions.Add(CatchAction.MoveRight);
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else if (Position < lastFrame.Position)
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lastFrame.Actions.Add(CatchAction.MoveLeft);
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}
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}
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public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
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Position = currentFrame.Position.X;
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Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;
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if (Dashing)
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Actions.Add(CatchAction.Dash);
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// this probably needs some cross-checking with osu-stable to ensure it is actually correct.
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if (lastFrame is CatchReplayFrame lastCatchFrame)
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{
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if (Position > lastCatchFrame.Position)
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lastCatchFrame.Actions.Add(CatchAction.MoveRight);
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else if (Position < lastCatchFrame.Position)
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lastCatchFrame.Actions.Add(CatchAction.MoveLeft);
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}
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}
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public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
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{
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ReplayButtonState state = ReplayButtonState.None;
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if (Actions.Contains(CatchAction.Dash)) state |= ReplayButtonState.Left1;
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return new LegacyReplayFrame(Time, Position, null, state);
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}
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}
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}
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