osu/osu.Game.Rulesets.Taiko
Dean Herbert a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
..
Audio
Beatmaps Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Difficulty Refactor to abstract out strain logic into StrainSkill class 2021-04-03 20:52:39 +11:00
Edit Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
Judgements
Mods Merge pull request #12834 from Henry-YSLin/flip-mod 2021-05-17 12:47:05 +09:00
Objects Make strong hit DHOs public for pool registration 2020-12-20 18:02:34 +01:00
Properties
Replays Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
Resources Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Scoring
Skinning Remove bogus `InternalChildren` null-check 2021-05-15 00:09:34 +02:00
UI Remove Expires and RemoveWhenNotAlive override 2021-03-18 19:39:42 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Renamed TaikoModFlip to TaikoModSwap 2021-05-17 11:04:01 +08:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00
osu.Game.Rulesets.Taiko.csproj Adjust package titles 2021-01-18 11:08:03 +09:00