osu/osu.Game/Rulesets
2021-11-24 13:10:18 +09:00
..
Configuration Switch realm ruleset configuration to use ruleset's ShortName as key 2021-11-22 18:52:00 +09:00
Difficulty Add xmldoc note about Skill potentially being memory expensive 2021-11-21 12:15:32 +09:00
Edit Move StoragePath implementation to an extension method 2021-11-19 16:08:38 +09:00
Filter Rename all remaining cases 2021-10-03 00:55:29 +09:00
Judgements
Mods Merge branch 'master' into no-scope-catch 2021-11-10 20:50:31 +09:00
Objects Merge pull request #15255 from goodtrailer/node-samples-ilist 2021-10-28 14:24:26 +09:00
Replays
Scoring Fix HUD unstable rate counter not including judgements before load complete 2021-11-11 13:36:05 +01:00
Timing Rename ApproachRate to ScrollSpeed for now (to reduce complexity/confusion) 2021-09-06 21:06:13 +09:00
UI Disable key repeat for all ruleset handling cases 2021-11-18 13:13:36 +09:00
ILegacyRuleset.cs
IRulesetInfo.cs Allow for long online IDs and implement in ScoreInfo 2021-10-29 11:48:36 +09:00
Ruleset.cs Add back allowance for tests scenes using empty ShortName 2021-11-22 21:41:09 +09:00
RulesetConfigCache.cs Update RulesetConfigCache to cache via ShortName instead of ID 2021-11-24 13:10:18 +09:00
RulesetInfo.cs Seal RulesetInfo and remove virtual methods 2021-11-22 16:39:26 +09:00
RulesetLoadException.cs Throw again to ensure correct available state is set 2021-11-11 17:39:36 +09:00
RulesetSelector.cs
RulesetStore.cs Throw again to ensure correct available state is set 2021-11-11 17:39:36 +09:00