osu/osu.Game/Screens/Edit/Verify/InterpretationSection.cs
Naxess ee0a6ba93e Use local bound copy in InterpretationSection as well
Else we're relying on the `VerifyScreen`'s bindable instance, and by extension the `VerifyScreen` instance itself.
2021-05-13 05:59:49 +02:00

39 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Edit.Verify
{
internal class InterpretationSection : EditorRoundedScreenSettingsSection
{
[Resolved]
private VerifyScreen verify { get; set; }
protected override string Header => "Interpretation";
private Bindable<DifficultyRating> interpretedDifficulty;
[BackgroundDependencyLoader]
private void load()
{
interpretedDifficulty = verify.InterpretedDifficulty.GetBoundCopy();
var dropdown = new SettingsEnumDropdown<DifficultyRating>
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TooltipText = "Affects checks that depend on difficulty level"
};
dropdown.Current.BindTo(interpretedDifficulty);
Flow.Add(dropdown);
}
}
}