osu/osu.Game/Screens/Edit
2021-03-17 16:47:12 +09:00
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Components Fix TimelineParts not using correct beatmap 2021-01-25 18:44:36 +09:00
Compose Centralise cases of performing actions on the current selection 2021-02-26 14:15:13 +09:00
Design
Setup Start the editor with empty artist/creator/difficulty name fields 2021-03-17 16:47:12 +09:00
Timing Small refactoring to use .Trim() instead 2021-02-09 12:00:03 +09:00
BindableBeatDivisor.cs
ClipboardContent.cs
Editor.cs Merge pull request #11569 from peppy/fix-editor-new-beatmap-crash 2021-02-01 21:01:51 +09:00
EditorBeatmap.cs Centralise cases of performing actions on the current selection 2021-02-26 14:15:13 +09:00
EditorChangeHandler.cs Fix state application always checking newest state for early abort, rather than current 2020-11-27 16:57:11 +09:00
EditorClock.cs Expose and consume boolean covering whether an ongoing smooth seek is running 2021-01-15 16:14:38 +09:00
EditorScreen.cs Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse 2021-01-04 16:56:37 +09:00
EditorScreenMode.cs
EditorScreenWithTimeline.cs Fix dependency not always available due to nested LoadComponentAsync call 2021-01-05 13:27:45 +09:00
IEditorChangeHandler.cs
LegacyEditorBeatmapPatcher.cs Add asserts of HitObjects indices 2020-11-08 00:18:38 +09:00
PromptForSaveDialog.cs
TransactionalCommitComponent.cs Make component and add hooking events 2020-10-08 18:04:07 +09:00
WaveformOpacityMenu.cs Add editor waveform opacity selection to menu 2020-11-03 16:01:14 +09:00