mirror of https://github.com/ppy/osu
121 lines
3.9 KiB
C#
121 lines
3.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
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{
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public partial class TaikoSpanPlacementBlueprint : PlacementBlueprint
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{
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private readonly HitPiece headPiece;
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private readonly HitPiece tailPiece;
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private readonly LengthPiece lengthPiece;
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private readonly IHasDuration spanPlacementObject;
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protected override bool IsValidForPlacement => spanPlacementObject.Duration > 0;
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public TaikoSpanPlacementBlueprint(HitObject hitObject)
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: base(hitObject)
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{
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spanPlacementObject = hitObject as IHasDuration;
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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headPiece = new HitPiece
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{
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
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},
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lengthPiece = new LengthPiece
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{
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Height = TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT
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},
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tailPiece = new HitPiece
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{
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
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}
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};
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}
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private double originalStartTime;
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private Vector2 originalPosition;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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BeginPlacement();
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button != MouseButton.Left)
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return false;
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BeginPlacement(true);
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return true;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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if (e.Button != MouseButton.Left)
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return;
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base.OnMouseUp(e);
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EndPlacement(true);
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}
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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base.UpdateTimeAndPosition(result);
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if (PlacementActive == PlacementState.Active)
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{
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if (result.Time is double dragTime)
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{
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if (dragTime < originalStartTime)
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{
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HitObject.StartTime = dragTime;
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spanPlacementObject.Duration = Math.Abs(dragTime - originalStartTime);
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headPiece.Position = ToLocalSpace(result.ScreenSpacePosition);
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tailPiece.Position = originalPosition;
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}
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else
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{
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HitObject.StartTime = originalStartTime;
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spanPlacementObject.Duration = Math.Abs(dragTime - originalStartTime);
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tailPiece.Position = ToLocalSpace(result.ScreenSpacePosition);
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headPiece.Position = originalPosition;
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}
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lengthPiece.X = headPiece.X;
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lengthPiece.Width = tailPiece.X - headPiece.X;
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}
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}
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else
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{
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lengthPiece.Position = headPiece.Position = tailPiece.Position = ToLocalSpace(result.ScreenSpacePosition);
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if (result.Time is double startTime)
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{
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originalStartTime = HitObject.StartTime = startTime;
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originalPosition = ToLocalSpace(result.ScreenSpacePosition);
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}
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}
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}
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}
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}
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