mirror of https://github.com/ppy/osu
87 lines
3.0 KiB
C#
87 lines
3.0 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Beatmaps
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{
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public class DummyWorkingBeatmap : WorkingBeatmap
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{
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private readonly OsuGameBase game;
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public DummyWorkingBeatmap(OsuGameBase game = null)
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: base(new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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Artist = "please load a beatmap!",
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Title = "no beatmaps available!"
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},
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BeatmapSet = new BeatmapSetInfo(),
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BaseDifficulty = new BeatmapDifficulty
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{
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DrainRate = 0,
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CircleSize = 0,
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OverallDifficulty = 0,
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ApproachRate = 0,
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SliderMultiplier = 0,
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SliderTickRate = 0,
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},
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Ruleset = new DummyRulesetInfo()
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})
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{
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this.game = game;
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}
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protected override IBeatmap GetBeatmap() => new Beatmap();
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protected override Texture GetBackground() => game?.Textures.Get(@"Backgrounds/bg4");
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protected override Track GetTrack() => new TrackVirtual { Length = 1000 };
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private class DummyRulesetInfo : RulesetInfo
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{
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public override Ruleset CreateInstance() => new DummyRuleset(this);
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private class DummyRuleset : Ruleset
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{
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public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap)
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{
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throw new NotImplementedException();
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}
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter { Beatmap = beatmap };
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null;
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public override string Description => "dummy";
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public override string ShortName => "dummy";
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public DummyRuleset(RulesetInfo rulesetInfo = null)
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: base(rulesetInfo)
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{
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}
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private class DummyBeatmapConverter : IBeatmapConverter
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{
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public event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
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public IBeatmap Beatmap { get; set; }
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public bool CanConvert => true;
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public IBeatmap Convert() => Beatmap;
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}
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}
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}
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}
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}
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