osu/osu.Game/Beatmaps/BeatmapManager_WorkingBeatm...

148 lines
5.0 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Game.Beatmaps.Formats;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps
{
public partial class BeatmapManager
{
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
{
private readonly IResourceStore<byte[]> store;
private readonly AudioManager audioManager;
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, BeatmapInfo beatmapInfo, AudioManager audioManager)
: base(beatmapInfo)
{
this.store = store;
this.audioManager = audioManager;
}
protected override IBeatmap GetBeatmap()
{
try
{
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
}
catch
{
return null;
}
}
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
private LargeTextureStore textureStore;
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
protected override Texture GetBackground()
{
if (Metadata?.BackgroundFile == null)
return null;
try
{
return (textureStore ?? (textureStore = new LargeTextureStore(new TextureLoaderStore(store)))).Get(getPathForFile(Metadata.BackgroundFile));
}
catch
{
return null;
}
}
protected override Track GetTrack()
{
try
{
var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
return trackData == null ? null : new TrackBass(trackData);
}
catch
{
return null;
}
}
public override void TransferTo(WorkingBeatmap other)
{
base.TransferTo(other);
if (other is BeatmapManagerWorkingBeatmap owb && textureStore != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
owb.textureStore = textureStore;
}
protected override Waveform GetWaveform()
{
try
{
var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
return trackData == null ? null : new Waveform(trackData);
}
catch
{
return null;
}
}
protected override Storyboard GetStoryboard()
{
Storyboard storyboard;
try
{
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
{
var decoder = Decoder.GetDecoder<Storyboard>(stream);
// todo: support loading from both set-wide storyboard *and* beatmap specific.
if (BeatmapSetInfo?.StoryboardFile == null)
storyboard = decoder.Decode(stream);
else
{
using (var secondaryStream = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
storyboard = decoder.Decode(stream, secondaryStream);
}
}
}
catch (Exception e)
{
Logger.Error(e, "Storyboard failed to load");
storyboard = new Storyboard();
}
storyboard.BeatmapInfo = BeatmapInfo;
return storyboard;
}
protected override Skin GetSkin()
{
Skin skin;
try
{
skin = new LegacyBeatmapSkin(BeatmapInfo, store, audioManager);
}
catch (Exception e)
{
Logger.Error(e, "Skin failed to load");
skin = new DefaultSkin();
}
return skin;
}
}
}
}