mirror of
https://github.com/ppy/osu
synced 2024-12-12 18:07:52 +00:00
123 lines
4.3 KiB
C#
123 lines
4.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using OpenTK.Input;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Taiko.Mods;
|
|
using osu.Game.Rulesets.Taiko.UI;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Screens.Play;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.Taiko.Scoring;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
|
|
|
namespace osu.Game.Rulesets.Taiko
|
|
{
|
|
public class TaikoRuleset : Ruleset
|
|
{
|
|
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoRulesetContainer(this, beatmap, isForCurrentRuleset);
|
|
|
|
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
|
{
|
|
new KeyBinding(InputKey.D, TaikoAction.LeftRim),
|
|
new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
|
|
new KeyBinding(InputKey.J, TaikoAction.RightCentre),
|
|
new KeyBinding(InputKey.K, TaikoAction.RightRim),
|
|
};
|
|
|
|
public override IEnumerable<Mod> GetModsFor(ModType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case ModType.DifficultyReduction:
|
|
return new Mod[]
|
|
{
|
|
new TaikoModEasy(),
|
|
new TaikoModNoFail(),
|
|
new MultiMod
|
|
{
|
|
Mods = new Mod[]
|
|
{
|
|
new TaikoModHalfTime(),
|
|
new TaikoModDaycore(),
|
|
},
|
|
},
|
|
};
|
|
|
|
case ModType.DifficultyIncrease:
|
|
return new Mod[]
|
|
{
|
|
new TaikoModHardRock(),
|
|
new MultiMod
|
|
{
|
|
Mods = new Mod[]
|
|
{
|
|
new TaikoModSuddenDeath(),
|
|
new TaikoModPerfect(),
|
|
},
|
|
},
|
|
new MultiMod
|
|
{
|
|
Mods = new Mod[]
|
|
{
|
|
new TaikoModDoubleTime(),
|
|
new TaikoModNightcore(),
|
|
},
|
|
},
|
|
new TaikoModHidden(),
|
|
new TaikoModFlashlight(),
|
|
};
|
|
|
|
case ModType.Special:
|
|
return new Mod[]
|
|
{
|
|
new TaikoModRelax(),
|
|
null,
|
|
null,
|
|
new MultiMod
|
|
{
|
|
Mods = new Mod[]
|
|
{
|
|
new TaikoModAutoplay(),
|
|
new ModCinema(),
|
|
},
|
|
},
|
|
};
|
|
|
|
default:
|
|
return new Mod[] { };
|
|
}
|
|
}
|
|
|
|
public override Mod GetAutoplayMod() => new TaikoModAutoplay();
|
|
|
|
public override string Description => "osu!taiko";
|
|
|
|
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
|
|
|
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
|
|
{
|
|
new KeyCounterKeyboard(Key.D),
|
|
new KeyCounterKeyboard(Key.F),
|
|
new KeyCounterKeyboard(Key.J),
|
|
new KeyCounterKeyboard(Key.K)
|
|
};
|
|
|
|
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
|
|
|
|
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
|
|
|
|
public override int LegacyID => 1;
|
|
|
|
public TaikoRuleset(RulesetInfo rulesetInfo)
|
|
: base(rulesetInfo)
|
|
{
|
|
}
|
|
}
|
|
}
|