osu/osu.Game/Users/Region.cs

74 lines
1.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Users
{
public class Region : IHasDrawableRepresentation<DrawableFlag>
{
/// <summary>
/// The name of this team.
/// </summary>
public string FullName;
/// <summary>
/// Short acronym which appears in the group boxes post-selection.
/// </summary>
public string Acronym;
/// <summary>
/// Two-letter flag acronym (ISO 3166 standard)
/// </summary>
public string FlagName;
public DrawableFlag CreateDrawable()
{
return new DrawableFlag(FlagName);
}
}
public class DrawableFlag : Container
{
private Sprite sprite;
private TextureStore textures;
private string flagName;
public string FlagName
{
get { return flagName; }
set
{
if (value == flagName) return;
flagName = value;
sprite.Texture = textures.Get($@"Flags/{flagName}");
}
}
[BackgroundDependencyLoader]
private void load(TextureStore ts)
{
textures = ts;
sprite.Texture = textures.Get($@"Flags/{flagName}");
}
public DrawableFlag(string name)
{
flagName = name;
Children = new Drawable[]
{
sprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
},
};
}
}
}