mirror of
https://github.com/ppy/osu
synced 2024-12-27 01:12:45 +00:00
105 lines
4.0 KiB
C#
105 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using DiscordRPC;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Logging;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Users;
|
|
using static osu.Game.Users.UserActivity;
|
|
using User = osu.Game.Users.User;
|
|
|
|
namespace osu.Desktop
|
|
{
|
|
internal class DiscordRichPresenceClient : Component
|
|
{
|
|
private const string client_id = "563024054391537674";
|
|
|
|
private Bindable<User> user;
|
|
|
|
private readonly DiscordRpcClient client = new DiscordRpcClient(client_id);
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(IAPIProvider provider)
|
|
{
|
|
user = provider.LocalUser.GetBoundCopy();
|
|
|
|
user.ValueChanged += usr =>
|
|
{
|
|
usr.NewValue.Activity.ValueChanged += activity => updateStatus(user.Value.Status.Value, activity.NewValue);
|
|
usr.NewValue.Status.ValueChanged += status => updateStatus(status.NewValue, user.Value.Activity.Value);
|
|
};
|
|
|
|
user.TriggerChange();
|
|
|
|
enableLogging();
|
|
|
|
client.Initialize();
|
|
}
|
|
|
|
private void enableLogging()
|
|
{
|
|
client.OnReady += (_, __) => Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug);
|
|
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client : {e.Message}", LoggingTarget.Network, LogLevel.Debug);
|
|
client.OnConnectionFailed += (_, e) => Logger.Log("Discord RPC Client failed to initialize : is discord running ?", LoggingTarget.Network, LogLevel.Debug);
|
|
client.OnPresenceUpdate += (_, __) => Logger.Log("Updated Discord Rich Presence", LoggingTarget.Network, LogLevel.Debug);
|
|
}
|
|
|
|
private void updateStatus(UserStatus st, UserActivity a)
|
|
{
|
|
var presence = defaultPresence(st is UserStatusOnline ? a?.Status : st.Message);
|
|
|
|
if (!(st is UserStatusOnline)) //don't update the presence any further if the current user status is DND / Offline & simply return with the default presence
|
|
{
|
|
client.SetPresence(presence);
|
|
return;
|
|
}
|
|
|
|
switch (a)
|
|
{
|
|
case UserActivitySoloGame game:
|
|
presence.State = $"{game.Beatmap.Metadata.Artist} - {game.Beatmap.Metadata.Title} [{game.Beatmap.Version}]";
|
|
setPresenceGamemode(game.Ruleset, presence);
|
|
break;
|
|
|
|
case UserActivityEditing editing:
|
|
presence.State = $"{editing.Beatmap.Metadata.Artist} - {editing.Beatmap.Metadata.Title} " + (!string.IsNullOrEmpty(editing.Beatmap.Version) ? $"[{editing.Beatmap.Version}]" : "");
|
|
presence.Assets.SmallImageKey = "edit";
|
|
presence.Assets.SmallImageText = "editing";
|
|
break;
|
|
}
|
|
|
|
client.SetPresence(presence);
|
|
}
|
|
|
|
private void setPresenceGamemode(RulesetInfo ruleset, RichPresence presence)
|
|
{
|
|
if (ruleset.ID != null && ruleset.ID <= 3) //legacy rulesets use an ID between 0 and 3
|
|
presence.Assets.SmallImageKey = ruleset.ShortName;
|
|
else
|
|
presence.Assets.SmallImageKey = "unknown"; //not a legay ruleset so let's display the unknown ruleset icon.
|
|
|
|
presence.Assets.SmallImageText = ruleset.ShortName;
|
|
}
|
|
|
|
private RichPresence defaultPresence(string status) => new RichPresence
|
|
{
|
|
Details = status,
|
|
Assets = new Assets
|
|
{
|
|
LargeImageKey = "lazer",
|
|
LargeImageText = user.Value.Username
|
|
}
|
|
};
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
client.Dispose();
|
|
base.Dispose(isDisposing);
|
|
}
|
|
}
|
|
}
|