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BeatmapSkinProvidingContainer.cs
Fix editor not using beatmap combo colours initially on load
2020-09-23 13:16:50 +09:00
DefaultLegacySkin.cs
Expose resources to skin via interface (and share common pieces with beatmap)
2020-12-21 15:18:52 +09:00
DefaultSkin.cs
DefaultSkinConfiguration.cs
GameplaySkinComponent.cs
Use char overloads for string methods
2020-10-16 11:52:29 +02:00
GlobalSkinColours.cs
HUDSkinComponent.cs
Use char overloads for string methods
2020-10-16 11:52:29 +02:00
HUDSkinComponents.cs
Merge branch 'master' into peppy/skinnable-health-display
2020-10-16 23:17:17 +09:00
IAnimationTimeReference.cs
Expose animation start time as mutable in interface
2020-11-22 13:11:22 +01:00
IPooledSampleProvider.cs
Trim double full-stop in xmldoc
2020-11-30 19:43:20 +01:00
ISkin.cs
ISkinComponent.cs
ISkinSource.cs
LegacyAccuracyCounter.cs
Apply same fix to legacy accuracy counter
2020-10-17 15:39:26 +02:00
LegacyBeatmapSkin.cs
Expose resources to skin via interface (and share common pieces with beatmap)
2020-12-21 15:18:52 +09:00
LegacyColourCompatibility.cs
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-09-01 20:17:25 +03:00
LegacyHealthDisplay.cs
apply different offset based on whether the marker is newStyle or not
2020-11-09 08:20:19 +01:00
LegacyJudgementPieceNew.cs
Move CanBeNull specification to the interface
2020-11-20 16:30:48 +09:00
LegacyJudgementPieceOld.cs
Show main judgement content above hitobjects
2020-11-20 16:25:48 +09:00
LegacyManiaSkinConfiguration.cs
simplify implementation and adjust the default values
2020-12-13 22:43:36 +06:00
LegacyManiaSkinConfigurationLookup.cs
add support for ScorePosition into LegacyManiaSkin
2020-12-10 20:11:08 +06:00
LegacyManiaSkinDecoder.cs
Clamp osu!mania's HitPosition offset to match osu-stable implementation
2020-12-16 18:08:19 +09:00
LegacyRollingCounter.cs
Generalise LegacyRollingCounter
2020-09-12 22:40:32 +02:00
LegacyScoreCounter.cs
Split line for readability
2020-10-17 15:39:25 +02:00
LegacySkin.cs
Change conditional used to decide legacy judgement animation to match stable
2021-01-15 14:51:27 +09:00
LegacySkinConfiguration.cs
Add support for ScorePrefix and ScoreOverlap values in legacy skins
2020-10-16 06:16:20 +02:00
LegacySkinDecoder.cs
LegacySkinExtensions.cs
Expose animation start time as mutable in interface
2020-11-22 13:11:22 +01:00
LegacySkinResourceStore.cs
LegacySkinTransformer.cs
LegacySpriteText.cs
Update to use virtual methods instead of reconstructing TextBuilder
2020-10-19 14:59:03 +09:00
PausableSkinnableSound.cs
Merge branch 'master' into fix-sample-expire
2020-12-04 13:49:08 +09:00
PoolableSkinnableSample.cs
Invert back-to-front logic
2020-12-06 18:59:38 +01:00
Skin.cs
SkinConfigManager.cs
SkinConfiguration.cs
Remove set from properties in SkinConfiguration classes
2020-08-31 17:48:36 +02:00
SkinCustomColourLookup.cs
SkinFileInfo.cs
SkinInfo.cs
Split out SkinInfo ID constants and fix random logic
2020-11-11 11:54:40 +09:00
SkinManager.cs
Add region specifications around implicit interface implementations
2020-12-22 12:01:09 +09:00
SkinnableDrawable.cs
Allow bypassing origin/anchor setting of skinnable components
2020-10-14 19:16:34 +09:00
SkinnableSound.cs
Invert back-to-front logic
2020-12-06 18:59:38 +01:00
SkinnableSprite.cs
Fix SkinnableSprite initialising a drawable even when the texture is not available
2020-11-18 19:03:34 +09:00
SkinnableSpriteText.cs
SkinProvidingContainer.cs
SkinReloadableDrawable.cs
Add initial hit sample pooling
2020-11-19 19:51:09 +09:00
SkinStore.cs
SkinUtils.cs