osu/osu.Game.Rulesets.Taiko
Bartłomiej Dach 041e818892
Fix nested hits not being hittable if cut off by parent object ending
2023-07-15 18:44:47 +02:00
..
Beatmaps Automated pass 2023-06-24 01:00:03 +09:00
Configuration Removed unnecessary directives that were added automatically and I forgot to remove 2023-01-10 12:44:27 +00:00
Difficulty Merge branch 'master' into editor-save-local-score-management 2023-07-06 12:28:44 +09:00
Edit Automated pass 2023-06-24 01:00:03 +09:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
Mods Fix nested hits not being hittable if cut off by parent object ending 2023-07-15 18:44:47 +02:00
Objects Add inline commentary about `OnKilled()` override 2023-07-15 18:22:04 +02:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays
Resources Add conversion tests 2023-02-09 23:23:58 +01:00
Scoring Automated pass 2023-06-24 01:00:03 +09:00
Skinning Fix flourish sample not playing if strong hits are hit early 2023-07-08 19:22:32 +02:00
UI Use new `IGameplayClock.IsRewinding` member 2023-07-08 18:29:49 +02:00
TaikoInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoRuleset.cs Fix taiko statistics table not using 2-column layout 2023-07-13 20:06:53 +02:00
TaikoSettingsSubsection.cs Updated touch control scheme setting capitalization to be consistent with the rest of the settings menu 2023-01-10 11:57:21 +00:00
TaikoSkinComponentLookup.cs
TaikoSkinComponents.cs Move `DrumSamplePlayer` to be a skinnable component 2023-07-05 18:44:27 +09:00
osu.Game.Rulesets.Taiko.csproj Update `netstandard2.1` references to `net6.0` 2022-12-16 17:16:13 +09:00